广西桂平帝恒管道燃气投资有限公司多角色网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneToolFloor
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = neiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = waiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayershinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayer()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent<CloneableEnums>();
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("-floor"))
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
//obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
{
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
}
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
//if (obj[i].name.ToLower().Contains("_wall") ||//墙面
// obj[i].name.ToLower().Contains("_wall"))
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("Wall");
// // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// // if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
// // {
// // obj[i].gameObject.AddComponent<NavMeshModifier>();
// // }
// // NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
// // mod.overrideArea = true;
// // mod.area = 1;
// // if (!obj[i].gameObject.GetComponent<MeshCollider>())
// // {
// // obj[i].gameObject.AddComponent<MeshCollider>();
// // }
//}
//if (obj[i].name.ToLower().Contains("lt")&& !obj[i].name.ToLower().Contains("name"))//楼梯
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
// if (!obj[i].gameObject.GetComponent<PathFindingClick>())
// {
// obj[i].gameObject.AddComponent<PathFindingClick>();
// }
// if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
// {
// obj[i].gameObject.AddComponent<CreateStaticObjID>();
// }
// if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
// {
// obj[i].gameObject.AddComponent<CloneGameObjInfo>();
// //obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// }
// if (!obj[i].gameObject.GetComponent<CloneableEnums>())
// {
// obj[i].gameObject.AddComponent<CloneableEnums>();
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
// }
// if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
// {
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
// }
// // CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// // GameObject CarRoad = GameObject.Find("FloorNei");
// // var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// // enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
// if (obj[i].parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
// if (obj[i].parent.parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
//}
}
}
[MenuItem("SceneTool/SetNavLTLayer")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLTLayer()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent<CloneableEnums>();
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToUpper().Contains("LT"))
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
//obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
{
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
}
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
[MenuItem("SceneTool/GetNavLayerCarRoad")]
public static void GetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
// if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
Debug.Log(obj[i].name);
}
}
}
}
}
[MenuItem("SceneTool/SetNavLayerCarRoad")]//高层设置车辆寻路层,添加脚本及设置脚本属性
public static void SetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums carenums = GameObject.Find("CloneAbleEnumsParent").transform.Find("CarLode").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")&&
!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = carenums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiwaiHumanRoad")]
public static void SetNavLayershiwaiHumanRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shiwaienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiWaiFloor").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")
&& !obj[i].gameObject.GetComponent<NavMeshModifier>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shiwaienums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/ReadCloneTypes")]
static void ReadCloneTypes()
{
string path = Application.dataPath + "/Floors.txt";
string str = File.ReadAllText(path, Encoding.UTF8);
string[] EnumStrList = str.Split(',');
//List<CloneObjType> EnmuList = new List<CloneObjType>();
//foreach (var item in EnumStrList)
//{
// if (!string.IsNullOrEmpty(item))
// {
// CloneObjType type = (CloneObjType)Enum.Parse(typeof(CloneObjType), item);
// EnmuList.Add(type);
// }
//}
//GameObject CarRoad = GameObject.Find("FloorNei");
//if (!CarRoad.GetComponent<CloneableEnums>())
//{
// CarRoad.AddComponent<CloneableEnums>();
//}
//var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
//CloneableEnums.CloneableTypes = EnmuList;
}
[MenuItem("SceneTool/AddColider")]
static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered);
{
Debug.Log(obj[0].name);
}
}
[MenuItem("SceneTool/SetShiNeiXHS")]
public static void SetShiNeiXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums SNXHS = GameObject.Find("CloneAbleEnumsParent").transform.Find("SNXHS").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
FloorMessage floormessage = obj[i].GetComponentInParent<FloorMessage>();
if (obj[i].gameObject.name.ToUpper().Contains("XHS")/*&& obj[i].gameObject.GetComponent<Animator>()*/)
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<WATER_SOURCE_INFO_SYNC>())
{
obj[i].gameObject.AddComponent<WATER_SOURCE_INFO_SYNC>();
}
if (!obj[i].gameObject.GetComponent<XFSS>())
{
obj[i].gameObject.AddComponent<XFSS>();
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = floormessage.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = floormessage.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = floormessage.interlayerNum;
obj[i].gameObject.GetComponent<XFSS>().type = XFSSType.;
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = SNXHS.CloneableTypes;
obj[i].gameObject.GetComponent<WaterSource>().water = true;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
}
}
}
/// <summary>
/// 作战部署消火栓等图标显示Quad添加,需要先在需要的物体上添加XFSS脚本
/// </summary>
[MenuItem("SceneTool/AddQuad")]
public static void AddQuad()
{
QuadMat quadMat = GameObject.Find("QuadMat").GetComponent<QuadMat>();
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<XFSS>())
{
if (!obj[i].transform.Find("Quad")&& obj[i].name!="Quad")
{
GameObject quad = GameObject.Instantiate(quadMat.Quad);
quad.name = "Quad";
quad.transform.parent = obj[i].transform;
quad.transform.localPosition = Vector3.up * 10;
switch (obj[i].GetComponent<XFSS>().type)
{
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[0];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[1];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[2];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[3];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[0];
break;
default:
break;
}
quad.layer = LayerMask.NameToLayer("FightDeploy");
obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3);
quad.gameObject.SetActive(false);
}
else
{
obj[i].transform.Find("Quad").gameObject.layer = LayerMask.NameToLayer("FightDeploy");
obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3);
obj[i].transform.Find("Quad").gameObject.SetActive(false);
}
}
}
}
[MenuItem("SceneTool/ClearMissSprite")]
public static void ClearMissSprite()
{
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
var gameObject = obj[i].gameObject;
object p = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject);
}
}
}
[MenuItem("SceneTool/SetOilNormal")]
public static void SetOilNormal()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
GameObject NornalPre = GameObject.Find("NormalPre");
if (!obj[0].GetComponent<Mesh>())
{
//obj[0].gameObject.AddComponent<MeshFilter>();
//obj[0].gameObject.GetComponent<MeshFilter>().mesh = NornalPre.GetComponent<MeshFilter>().mesh;
// obj[0].gameObject.AddComponent<MeshRenderer>();
obj[0].gameObject.GetComponent<MeshRenderer>().material = NornalPre.GetComponent<MeshRenderer>().material;
//obj[0].gameObject.AddComponent<MeshCollider>();
//obj[0].gameObject.GetComponent<MeshCollider>().sharedMesh = NornalPre.GetComponent<MeshCollider>().sharedMesh;
obj[0].gameObject.AddComponent<CreateStaticObjID>();
obj[0].gameObject.AddComponent<OilTankBase>();
obj[0].gameObject.AddComponent<OilTankMessage>();
obj[0].gameObject.AddComponent<HideOilLevel>();
obj[0].gameObject.AddComponent<OIL_TANK_INFO_SYNC>();
obj[0].gameObject.AddComponent<OilTankDisasterRecord>();
obj[0].gameObject.AddComponent<CloneableEnums>();
obj[0].gameObject.GetComponent<CloneableEnums>().CloneableTypes = NornalPre.GetComponent<CloneableEnums>().CloneableTypes;
obj[0].gameObject.name = "Normal";
}
}
/// <summary>
/// 替换场景中的水炮,适用于没有拆分但是需要出水的水炮
/// </summary>
[MenuItem("SceneTool/ChangeShuiPao")]
public static void ChangeShuiPao()
{
GameObject shuipaopre = Resources.Load<GameObject>("ShuiPao");
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<Collider>())
{
GameObject csp = GameObject.Instantiate(shuipaopre);
csp.transform.parent = obj[i].parent;
csp.transform.localPosition = obj[i].localPosition;
// csp.transform.localRotation = obj[i].localRotation;
csp.name = "shuipao" + i;
obj[i].gameObject.SetActive(false);
}
}
}
/// <summary>
/// 须先添加MeshCollider使用,选中消火栓父物体设置
/// </summary>
[MenuItem("SceneTool/SetShiWaiXHS")]
public static void SetShiWaiXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums SNXHS = GameObject.Find("CloneAbleEnumsParent").transform.Find("SNXHS").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.GetComponent<MeshCollider>()&& obj[i].name != "Quad")
{
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<WATER_SOURCE_INFO_SYNC>())
{
obj[i].gameObject.AddComponent<WATER_SOURCE_INFO_SYNC>();
}
if (!obj[i].gameObject.GetComponent<XFSS>())
{
obj[i].gameObject.AddComponent<XFSS>();
}
obj[i].gameObject.GetComponent<XFSS>().type = XFSSType.;
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = SNXHS.CloneableTypes;
obj[i].gameObject.GetComponent<WaterSource>().water = true;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
if (obj[i].GetComponent<XFSS>())
{
if (obj[i].GetComponent<XFSS>().type==XFSSType.)
{
obj[i].gameObject.GetComponent<WaterSource>().foam = true;
}
}
}
}
}
}
}