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36 lines
817 B
36 lines
817 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class CreateStaticObjID : MonoBehaviour { |
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public static long staticGameObjID = 0; |
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private void Awake() |
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{ |
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if (!this.gameObject.GetComponent<UIdSystem>()) |
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{ |
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var UIdSysterm = this.gameObject.AddComponent<UIdSystem>(); |
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UIdSysterm.ReassignId((ulong)CurrentUserInfo.mySelf.Id,true); |
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} |
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staticGameObjID = (long)GetComponent<UIdSystem>().Id; |
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EntitiesManager.Instance.AddEntity(staticGameObjID, gameObject); |
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GetComponent<BaseGameObjInfo>().SetGameObjID(staticGameObjID); |
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} |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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