广西桂平帝恒管道燃气投资有限公司多角色网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.NetworkSystem;
using System;
using System.IO;
public class SendFileTest : MonoBehaviour
{
public string[] FileList;
public string Tag;
private float[] progressList;
private bool[] completedList;
private string baseFolder;
private void Start()
{
if (FileList == null)
Debug.LogError("出大事了!");
progressList = new float[FileList.Length];
completedList = new bool[FileList.Length];
baseFolder = Application.dataPath + "/";
}
private void OnGUI()
{
GUILayout.BeginArea(new Rect(0, 0, 500, 400));
GUILayout.BeginVertical();
if (GUILayout.Button("开始转发"))
{
for (var i = 0; i < FileList.Length; ++i)
{
var fullname = baseFolder + FileList[i];
NetworkManager.Chat.SendFileAsync(fullname, Tag, OnProgressChanged, OnCompleted);
}
}
for (var i = 0; i < FileList.Length; ++i)
{
GUILayout.BeginHorizontal();
GUILayout.Label(FileList[i] + ": 进度 ");
GUILayout.Label(progressList[i].ToString() + ", 完成 ");
GUILayout.Label(completedList[i] ? "√" : "×");
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
private void OnCompleted(string fullname)
{
var filename = Path.GetFileName(fullname);
var index = Array.IndexOf(FileList, filename);
completedList[index] = true;
}
private void OnProgressChanged(string fullname, float progress)
{
var filename = Path.GetFileName(fullname);
var index = Array.IndexOf(FileList, filename);
progressList[index] = progress;
}
}