广西桂平帝恒管道燃气投资有限公司多角色网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.InputSystem;
[RequireComponent(typeof(BaseGameObjInfo))]
public class TestButton : MonoBehaviour
{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnEnable()
{
this.GetComponent<Button>().onClick.AddListener(OnClick);
}
void OnDisable()
{
this.GetComponent<Button>().onClick.RemoveListener(OnClick);
}
void OnDestroy()
{
this.GetComponent<Button>().onClick.RemoveListener(OnClick);
}
public void OnClick()
{
var arg = new CmdArgs();
arg.currentCursorPos = Input.mousePosition;
Click(arg);
}
public void Click(CmdArgs arg)
{
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Click", arg);
Debug.Log("Clicked!");
if (GameSettings.othersSettings.playState != PlayState.None)
{
if (GameSettings.othersSettings.playState == PlayState.Playing)
{
CursorManager.GetInstance.SetClick(arg);
}
}
//if (GameSettings.othersSettings.isReplayMode)
//{
// if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
// {
// CursorManager.GetInstance.SetClick(arg);
// }
//}
transform.parent.Find("Scroll View").gameObject.SetActive(true);
}
}