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28 lines
728 B
28 lines
728 B
#if UNITY_STANDALONE_OSX |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEditor.Callbacks; |
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using System.IO; |
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public class WinPostBuild |
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{ |
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[PostProcessBuild(1000)] |
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) |
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{ |
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PostProcessBuild(pathToBuiltProject); |
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} |
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static void PostProcessBuild(string path) |
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{ |
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string binarySource = |
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Path.Combine( |
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Application.dataPath, |
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FFmpeg.StandaloneProxy.EDITOR_BINARY_PATH); |
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|
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string buildFolder = Path.GetDirectoryName(path); |
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string binaryDestination = Path.Combine(buildFolder, "ffmpeg"); |
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File.Copy(binarySource, binaryDestination, true); |
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} |
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} |
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#endif |