广西桂平帝恒管道燃气投资有限公司多角色网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CreateStaticObjID : MonoBehaviour {
public static long staticGameObjID = 0;
private void Awake()
{
if (!this.gameObject.GetComponent<UIdSystem>())
{
var UIdSysterm = this.gameObject.AddComponent<UIdSystem>();
UIdSysterm.ReassignId((ulong)CurrentUserInfo.mySelf.Id,true);
}
staticGameObjID = (long)GetComponent<UIdSystem>().Id;
EntitiesManager.Instance.AddEntity(staticGameObjID, gameObject);
GetComponent<BaseGameObjInfo>().SetGameObjID(staticGameObjID);
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}