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78 lines
2.3 KiB
78 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class UIViewAnalyze : UIView { |
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public CommonButton ButtonEnter; |
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// 表现最好的中队 |
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public Text ZhongDuiBest; |
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// 表现最好的指挥员 |
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public Text ZhiHuiBest; |
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// 表现最好的环节,得分 |
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public Text HuanJieBest; |
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// 表现最差的环节,得分 |
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public Text HuanJieBad; |
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// 控火环节表现最好的中队 |
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public Text FireScoreBest; |
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// 救人环节表现最好的中队 |
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public Text SaveScoreBest; |
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// 侦察环节表现最好的中队 |
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public Text LookAtScoreBest; |
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// 冷却环节表现最好的中队 |
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public Text CoolScoreBest; |
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// 供水环节表现最好的中队 |
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public Text WaterScoreBest; |
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// 优势 |
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public Text StrengthScore; |
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// 劣势 |
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public Text WeaknessesScore; |
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// 紧缺的车辆 |
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public Text NeedScore; |
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// 胜利或失败的最大原因 |
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public Text WinOrLostScore; |
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// 改进建议 |
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public Text LevelUpScore; |
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private void Start() |
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{ |
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ZhongDuiBest.text = ReportDataMgr.GetZhongDuiBest(); |
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ZhiHuiBest.text = ReportDataMgr.GetZhiHuiBest(); |
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HuanJieBest.text = ReportDataMgr.GetHuanJieBest(); |
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HuanJieBad.text = ReportDataMgr.GetHuanJieBad(); |
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FireScoreBest.text = ReportDataMgr.GetFireScoreBest(); |
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SaveScoreBest.text = ReportDataMgr.GetSaveScoreBest(); |
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LookAtScoreBest.text = ReportDataMgr.GetLookAtScoreBest(); |
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CoolScoreBest.text = ReportDataMgr.GetCoolScoreBest(); |
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WaterScoreBest.text = ReportDataMgr.GetWaterScoreBest(); |
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StrengthScore.text = ReportDataMgr.GetStrengthScore(); |
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WeaknessesScore.text = ReportDataMgr.GetWeaknessesScore(); |
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NeedScore.text = ReportDataMgr.GetNeedScore(); |
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WinOrLostScore.text = ReportDataMgr.GetWinOrLostScore(); |
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LevelUpScore.text = ReportDataMgr.GetLevelUpScore(); |
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} |
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public override UIViewType ViewType |
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{ |
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get |
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{ |
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return UIViewType.Normal; |
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} |
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} |
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private void OnEnable() |
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{ |
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ButtonEnter.OnClicked += ButtonEnter_OnClicked; |
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} |
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private void OnDisable() |
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{ |
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ButtonEnter.OnClicked -= ButtonEnter_OnClicked; |
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} |
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private void ButtonEnter_OnClicked(CommonButton obj) |
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{ |
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Hide(); |
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ReportDataMgr.Clear(); |
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} |
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}
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