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合成及同步修改

develop
曹衍涛 4 years ago
parent
commit
cb8074b6b7
  1. BIN
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  101. Some files were not shown because too many files have changed in this diff Show More

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Assets/Editor/SceneToolFloor.cs

@ -12,56 +12,67 @@ public class SceneToolFloor
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
Transform allneiParent = GameObject.Find("shinei").transform;//;.transform.GetChild(0);
for (int j = 0; j < allneiParent.childCount; j++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
Transform neiParent = allneiParent.GetChild(j);
for (int i = 0; i < neiParent.childCount; i++)
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = neiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = neiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
Transform allwaiParent = GameObject.Find("shiwai").transform;
for (int j = 0; j < allwaiParent.childCount; j++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
Transform waiParent = allwaiParent.GetChild(j);
for (int i = 0; i < waiParent.childCount; i++)
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = waiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = waiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
}
}
static Transform GetTarget(Transform parent)
{
@ -155,58 +166,58 @@ public class SceneToolFloor
// // obj[i].gameObject.AddComponent<MeshCollider>();
// // }
//}
//if (obj[i].name.ToLower().Contains("lt")&& !obj[i].name.ToLower().Contains("name"))//楼梯
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
// if (!obj[i].gameObject.GetComponent<PathFindingClick>())
// {
// obj[i].gameObject.AddComponent<PathFindingClick>();
// }
// if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
// {
// obj[i].gameObject.AddComponent<CreateStaticObjID>();
// }
// if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
// {
// obj[i].gameObject.AddComponent<CloneGameObjInfo>();
// //obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// }
// if (!obj[i].gameObject.GetComponent<CloneableEnums>())
// {
// obj[i].gameObject.AddComponent<CloneableEnums>();
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
// }
// if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
// {
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
// }
// // CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// // GameObject CarRoad = GameObject.Find("FloorNei");
// // var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// // enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
// if (obj[i].parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
// if (obj[i].parent.parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
//}
}
if (obj[i].name.ToLower().Contains("lt") && !obj[i].name.ToLower().Contains("name")&&obj[i].GetComponent<Renderer>())//楼梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
//obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
}
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
{
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
}
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
[MenuItem("SceneTool/GetNavLayerCarRoad")]
public static void GetNavLayerCarRoad()
@ -347,7 +358,8 @@ public class SceneToolFloor
for (int i = 0; i < obj.Length; i++)
{
FloorMessage floormessage = obj[i].GetComponentInParent<FloorMessage>();
if (obj[i].gameObject.name.ToUpper().Contains("SNXH")&& obj[i].gameObject.GetComponent<Animator>())
if ((obj[i].gameObject.name.ToUpper().Contains("SNXH")&& obj[i].gameObject.GetComponent<Renderer>())
|| (obj[i].gameObject.name.ToUpper().Contains("XHS") && obj[i].gameObject.GetComponent<Renderer>()))
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{

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