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53 lines
1.6 KiB
53 lines
1.6 KiB
2 years ago
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#if UNITY_IOS
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using UnityEngine;
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using System.Collections;
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using UnityEditor.Callbacks;
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using UnityEditor;
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using System.Diagnostics;
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using System.IO;
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using UnityEditor.iOS.Xcode;
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using System.Linq;
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public class IOSPostBuild
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{
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[PostProcessBuild(1000)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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PostProcessBuild(pathToBuiltProject);
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}
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private static void PostProcessBuild(string path)
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{
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#region pbxproj
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string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
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// PBXProject class represents a project build settings file,
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// here is how to read that in.
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PBXProject proj = new PBXProject();
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proj.ReadFromFile(projPath);
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// This is the Xcode target in the generated project
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string target = proj.TargetGuidByName("Unity-iPhone");
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// Write PBXProject object back to the file
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//proj.AddBuildProperty(target, "ENABLE_BITCODE", "NO");
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proj.AddFrameworkToProject(target, "VideoToolbox.framework", false);
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proj.AddFrameworkToProject(target, "libz.tbd", false);
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proj.AddFrameworkToProject(target, "libbz2.tbd", false);
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proj.AddFrameworkToProject(target, "libiconv.tbd", false);
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proj.WriteToFile(projPath);
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#endregion
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#region info plist
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string plistPath = path + "/Info.plist";
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PlistDocument plist = new PlistDocument();
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plist.ReadFromFile(plistPath);
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plist.root.SetString("NSMicrophoneUsageDescription", "User can record himself and video");
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plist.WriteToFile(plistPath);
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#endregion
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}
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}
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#endif
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