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46 lines
1.0 KiB
46 lines
1.0 KiB
2 years ago
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using System.Collections.Generic;
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using UnityEngine;
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public class RecSystemAudio : MonoBehaviour, IRecAudio
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{
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List<float> audioData = new List<float>();
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float startTime;
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int channelsCount;
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void Awake()
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{
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enabled = false;
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}
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public void StartRecording()
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{
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enabled = true;
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startTime = Time.time;
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}
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void OnAudioFilterRead(float[] data, int channels)
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{
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audioData.AddRange(data);
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channelsCount = channels;
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}
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public void StopRecording(string savePath)
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{
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enabled = false;
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int durationInSec = Mathf.CeilToInt(Time.time - startTime);
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//Create file
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AudioClip buffer =
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AudioClip.Create(
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"SystemSound",
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AudioSettings.outputSampleRate * channelsCount * durationInSec,
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channelsCount,
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AudioSettings.outputSampleRate,
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false);
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buffer.SetData(audioData.ToArray(), 0);
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SavWav.Save(savePath, buffer);
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}
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}
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