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同步思杨木业修改

develop
曹衍涛 3 years ago
parent
commit
40b8291313
  1. 19
      Assets/Prefabs/DongYouLiQing/BaseCommander/ZhanDouBanPanel.prefab
  2. 6
      Assets/Scripts/DongYouLiQing/BaseCommander/FiremanSkill/LayWaterHose/LayWaterHose.cs

19
Assets/Prefabs/DongYouLiQing/BaseCommander/ZhanDouBanPanel.prefab

@ -1116,6 +1116,7 @@ MonoBehaviour:
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@ -7527,7 +7532,7 @@ MonoBehaviour:
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@ -49342,6 +49353,7 @@ MonoBehaviour:
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@ -54363,6 +54375,7 @@ MonoBehaviour:
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@ -60388,6 +60403,7 @@ MonoBehaviour:
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@ -60514,6 +60530,7 @@ MonoBehaviour:
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6
Assets/Scripts/DongYouLiQing/BaseCommander/FiremanSkill/LayWaterHose/LayWaterHose.cs

@ -561,6 +561,12 @@ public class LayWaterHose : MonoBehaviour
ParentLayHose.name = "LayWaterHose" + creatnum;
creatnum++;
ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFireman = gameObject;
if (GetComponent<FireManWaterHoseManager>().IsConnentWaterSource)
{
FireManWaterHoseManager thisFireman = GetComponent<FireManWaterHoseManager>();
ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().BindWaterSource(thisFireman.hasWaterConnect, thisFireman.hasFoamConnect, thisFireman.ConnentSource, thisFireman.WaterLineConnent);
}
allInits.Clear(); //与之前铺设的水带切断联系
AddInit(); //将当前位置作为起点
endPoint = transform.position;

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