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建设路地下商业街移植思杨木业

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曹衍涛 3 years ago
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Assets/Editor/SceneToolFloor.cs

@ -110,9 +110,9 @@ public class SceneToolFloor
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
}
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obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
@ -208,6 +208,69 @@ public class SceneToolFloor
//}
}
}
[MenuItem("SceneTool/SetNavLTLayer")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLTLayer()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent<CloneableEnums>();
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToUpper().Contains("LT"))
{
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if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
//obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
{
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
}
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
[MenuItem("SceneTool/GetNavLayerCarRoad")]
public static void GetNavLayerCarRoad()
{
@ -256,13 +319,14 @@ public class SceneToolFloor
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = carenums.CloneableTypes;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = carenums.CloneableTypes;
}
}
}
@ -275,7 +339,8 @@ public class SceneToolFloor
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")
&& !obj[i].gameObject.GetComponent<NavMeshModifier>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
@ -296,13 +361,14 @@ public class SceneToolFloor
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shiwaienums.CloneableTypes;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shiwaienums.CloneableTypes;
}
}
}
@ -347,7 +413,7 @@ public class SceneToolFloor
for (int i = 0; i < obj.Length; i++)
{
FloorMessage floormessage = obj[i].GetComponentInParent<FloorMessage>();
if (obj[i].gameObject.name.ToUpper().Contains("XHS")&& obj[i].gameObject.GetComponent<Renderer>())
if (obj[i].gameObject.name.ToUpper().Contains("XHS")/*&& obj[i].gameObject.GetComponent<Animator>()*/)
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
@ -402,7 +468,7 @@ public class SceneToolFloor
{
if (obj[i].GetComponent<XFSS>())
{
if (!obj[i].transform.Find("Quad"))
if (!obj[i].transform.Find("Quad")&& obj[i].name!="Quad")
{
GameObject quad = GameObject.Instantiate(quadMat.Quad);
quad.name = "Quad";
@ -526,7 +592,7 @@ public class SceneToolFloor
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.GetComponent<MeshCollider>())
if (obj[i].gameObject.GetComponent<MeshCollider>()&& obj[i].name != "Quad")
{
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{

2
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