using UnityEngine; public class RecMicAudio : MonoBehaviour, IRecAudio { public int maxLength = 60; AudioClip buffer; public void StartRecording() { buffer = Microphone.Start(null, false, maxLength, AudioSettings.outputSampleRate); } public void StopRecording(string savePath) { Microphone.End(null); SavWav.Save(savePath, buffer); } }