using UnityEngine; namespace FFmpeg.Demo.REC { public class RecDemoBall : MonoBehaviour { public AudioClip ballHitSound; public AudioSource source; [Range(0, 1)] public float voice = 0.5f; public Rigidbody body; void OnCollisionEnter(Collision collision) { source.PlayOneShot(ballHitSound, voice); body.AddForce(Vector3.up * 10, ForceMode.Impulse); } } }