using UnityEngine; namespace FFmpeg.Demo { public class ConvertView : MonoBehaviour { BaseData config = new BaseData(); //------------------------------ public void Open() { gameObject.SetActive(true); } //------------------------------ public void OnInputPath(string fullPath) { config.inputPath = fullPath; } public void OnOutputPath(string fullPath) { config.outputPath = fullPath; } //------------------------------ public void OnConvert() { FFmpegCommands.Convert(config); gameObject.SetActive(false); } //------------------------------ } }