贵港路建设路地下商业街网上演练
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using AX.NetworkSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ExitDrillButton : BaseButton
{
public MessagePanel mess;
private void Start()
{
mess = transform.parent.parent.parent.Find("MessagePanel").GetComponent<MessagePanel>();
}
// Start is called before the first frame update
public override void RespondFun()
{
mess.MessageBoxShow("返回到角色选择");
mess.SureAction = ExitToSelect;
}
private void ExitToSelect()
{
EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象
//准备状态下的用户离开时需要初始化准备状态,避免再进入房间直接就是准备状态
EnterRoomPair data = new EnterRoomPair
{
RoomId = CurrentUserInfo.room == null ? -1 : CurrentUserInfo.room.Id,
UserData = new UserData()
{
UserInfo = CurrentUserInfo.mySelf,
Role = CurrentUserInfo.role,
Org = CurrentUserInfo.organization,
IsReady = false,
},
TargetScene = GoTo.RolesSelection,
};
if (CurrentUserInfo.mySelf.Id==CurrentUserInfo.room.Owner.UserInfo.Id)
{
GameSettings.othersSettings.isStartDrill = false;
}
UserData user = CurrentUserInfo.room.FindUserById(CurrentUserInfo.mySelf.Id);
user.IsReady = false;
//重置房间
CurrentUserInfo.room = null;
EntitiesManager.Instance.Reset();
NetworkManager.Default.SendAsync("ROOM_LEAVE_SYNC", data);
SceneManager.LoadScene(GoTo.RolesSelection.ToString());
}
}