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27 lines
855 B
27 lines
855 B
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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using AX.MessageSystem; |
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public class REPORT_ERROR_SYNC : NetworkMessageBehaviour |
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{ |
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public static List<ReportErroeSyncData> ErrorList = new List<ReportErroeSyncData>(); |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<ReportErroeSyncData>(); |
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// var sender = info.SendUserID; |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.role == Role.导调组||CurrentUserInfo.role==Role.观察团) |
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{ |
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//MessageDispatcher.SendMessage("ReportError", info); |
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ErrorList.Add(info); |
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} |
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} |
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} |
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}
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