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38 lines
861 B
38 lines
861 B
using AX.Network.Protocols; |
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using AX.NetworkSystem; |
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using AX.Serialization; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class Duration : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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} |
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void OnEnable() |
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{ |
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NetworkMessageDispatcher.AddListener("TIME_SYNC", UpdateDuration); |
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} |
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void OnDisable() |
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{ |
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NetworkMessageDispatcher.RemoveListener("TIME_SYNC", UpdateDuration); |
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} |
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void OnDestroy() |
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{ |
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NetworkMessageDispatcher.RemoveListener("TIME_SYNC", UpdateDuration); |
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} |
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private void UpdateDuration(BinaryMessage message) |
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{ |
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var time = message.Body.Deserialize<string>(); |
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GetComponent<Text>().text = time; |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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