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49 lines
1.1 KiB
49 lines
1.1 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class FireScaleValue : MonoBehaviour { |
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public static event Func<FloatData, FloatData> GetAllFireScales; |
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/// <summary> |
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/// 取得过火面积 |
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/// </summary> |
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public static float BurnedArea |
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{ |
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get |
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{ |
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FloatData area = new FloatData(0); |
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if (GetAllFireScales != null) |
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{ |
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area = GetAllFireScales(area); |
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} |
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return area.value; |
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} |
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} |
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void OnEnable() |
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{ |
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FloatData area = new FloatData(0); |
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if (GetAllFireScales != null) |
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{ |
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area = GetAllFireScales(area); |
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} |
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GetComponent<Text>().text = area.value.ToString() + " 平方米"; |
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} |
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} |
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/// <summary> |
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/// 统计过火面积、流量等使用,封装float为引用类型 |
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/// </summary> |
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public class FloatData |
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{ |
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public float value; |
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public FloatData(float areaValue) |
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{ |
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value = areaValue; |
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} |
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public void Clear() |
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{ |
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value = 0; |
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} |
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} |