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490 lines
20 KiB
490 lines
20 KiB
using System.Collections.Generic; |
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using System.IO; |
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using System.Linq; |
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using UnityEditor.IMGUI.Controls; |
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using UnityEditor.SceneManagement; |
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using UnityEditorInternal; |
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using UnityEngine.AI; |
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using UnityEngine; |
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namespace UnityEditor.AI |
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{ |
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[CanEditMultipleObjects] |
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[CustomEditor(typeof(NavMeshSurface))] |
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class NavMeshSurfaceEditor : Editor |
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{ |
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SerializedProperty m_AgentTypeID; |
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SerializedProperty m_BuildHeightMesh; |
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SerializedProperty m_Center; |
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SerializedProperty m_CollectObjects; |
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SerializedProperty m_DefaultArea; |
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SerializedProperty m_LayerMask; |
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SerializedProperty m_OverrideTileSize; |
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SerializedProperty m_OverrideVoxelSize; |
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SerializedProperty m_Size; |
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SerializedProperty m_TileSize; |
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SerializedProperty m_UseGeometry; |
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SerializedProperty m_VoxelSize; |
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class Styles |
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{ |
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public readonly GUIContent m_LayerMask = new GUIContent("Include Layers"); |
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public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom"); |
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public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels"); |
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public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions"); |
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public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours"); |
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public readonly GUIContent m_ShowContours = new GUIContent("Show Contours"); |
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public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh"); |
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public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail"); |
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} |
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struct AsyncBakeOperation |
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{ |
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public NavMeshSurface surface; |
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public NavMeshData bakeData; |
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public AsyncOperation bakeOperation; |
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} |
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static List<AsyncBakeOperation> s_BakeOperations = new List<AsyncBakeOperation>(); |
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static Styles s_Styles; |
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static bool s_ShowDebugOptions; |
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static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255; |
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static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255; |
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static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255; |
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static int s_HandleControlIDHint = typeof(NavMeshSurfaceEditor).Name.GetHashCode(); |
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BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle(s_HandleControlIDHint); |
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bool editingCollider |
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{ |
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get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); } |
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} |
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void OnEnable() |
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{ |
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m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID"); |
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m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh"); |
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m_Center = serializedObject.FindProperty("m_Center"); |
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m_CollectObjects = serializedObject.FindProperty("m_CollectObjects"); |
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m_DefaultArea = serializedObject.FindProperty("m_DefaultArea"); |
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m_LayerMask = serializedObject.FindProperty("m_LayerMask"); |
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m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize"); |
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m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize"); |
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m_Size = serializedObject.FindProperty("m_Size"); |
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m_TileSize = serializedObject.FindProperty("m_TileSize"); |
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m_UseGeometry = serializedObject.FindProperty("m_UseGeometry"); |
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m_VoxelSize = serializedObject.FindProperty("m_VoxelSize"); |
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NavMeshVisualizationSettings.showNavigation++; |
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} |
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void OnDisable() |
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{ |
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NavMeshVisualizationSettings.showNavigation--; |
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} |
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static string GetAndEnsureTargetPath(NavMeshSurface surface) |
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{ |
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// Create directory for the asset if it does not exist yet. |
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var activeScenePath = surface.gameObject.scene.path; |
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var targetPath = "Assets"; |
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if (!string.IsNullOrEmpty(activeScenePath)) |
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targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath)); |
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if (!Directory.Exists(targetPath)) |
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Directory.CreateDirectory(targetPath); |
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return targetPath; |
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} |
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static void CreateNavMeshAsset(NavMeshSurface surface) |
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{ |
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var targetPath = GetAndEnsureTargetPath(surface); |
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var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset"); |
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combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath); |
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AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath); |
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} |
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static NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface) |
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{ |
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var prefabType = PrefabUtility.GetPrefabType(navSurface); |
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if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) |
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{ |
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// Don't allow deleting the asset belonging to the prefab parent |
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var parentSurface = PrefabUtility.GetPrefabParent(navSurface) as NavMeshSurface; |
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if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData) |
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return null; |
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} |
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return navSurface.navMeshData; |
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} |
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void ClearSurface(NavMeshSurface navSurface) |
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{ |
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var assetToDelete = GetNavMeshAssetToDelete(navSurface); |
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navSurface.RemoveData(); |
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navSurface.navMeshData = null; |
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EditorUtility.SetDirty(navSurface); |
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if (assetToDelete) |
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{ |
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AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete)); |
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EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene); |
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} |
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} |
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public override void OnInspectorGUI() |
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{ |
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if (s_Styles == null) |
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s_Styles = new Styles(); |
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serializedObject.Update(); |
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var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue); |
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if (bs.agentTypeID != -1) |
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{ |
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// Draw image |
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const float diagramHeight = 80.0f; |
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Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight); |
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NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope); |
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} |
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NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID); |
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EditorGUILayout.Space(); |
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EditorGUILayout.PropertyField(m_CollectObjects); |
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if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume) |
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{ |
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EditorGUI.indentLevel++; |
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InspectorEditButtonGUI(); |
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EditorGUILayout.PropertyField(m_Size); |
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EditorGUILayout.PropertyField(m_Center); |
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} |
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else |
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{ |
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if (editingCollider) |
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EditMode.QuitEditMode(); |
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} |
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EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask); |
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EditorGUILayout.PropertyField(m_UseGeometry); |
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EditorGUILayout.Space(); |
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EditorGUILayout.Space(); |
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m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced"); |
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if (m_OverrideVoxelSize.isExpanded) |
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{ |
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EditorGUI.indentLevel++; |
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NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea); |
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// Override voxel size. |
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EditorGUILayout.PropertyField(m_OverrideVoxelSize); |
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using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues)) |
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{ |
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EditorGUI.indentLevel++; |
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EditorGUILayout.PropertyField(m_VoxelSize); |
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if (!m_OverrideVoxelSize.hasMultipleDifferentValues) |
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{ |
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if (!m_AgentTypeID.hasMultipleDifferentValues) |
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{ |
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float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f; |
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EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel); |
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} |
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if (m_OverrideVoxelSize.boolValue) |
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EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None); |
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} |
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EditorGUI.indentLevel--; |
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} |
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// Override tile size |
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EditorGUILayout.PropertyField(m_OverrideTileSize); |
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using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues)) |
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{ |
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EditorGUI.indentLevel++; |
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EditorGUILayout.PropertyField(m_TileSize); |
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if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues) |
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{ |
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float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue; |
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EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel); |
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} |
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if (!m_OverrideTileSize.hasMultipleDifferentValues) |
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{ |
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if (m_OverrideTileSize.boolValue) |
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EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data in overal.", MessageType.None); |
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} |
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EditorGUI.indentLevel--; |
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} |
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// Height mesh |
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using (new EditorGUI.DisabledScope(true)) |
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{ |
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EditorGUILayout.PropertyField(m_BuildHeightMesh); |
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} |
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EditorGUILayout.Space(); |
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EditorGUI.indentLevel--; |
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} |
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EditorGUILayout.Space(); |
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serializedObject.ApplyModifiedProperties(); |
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var hadError = false; |
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var multipleTargets = targets.Length > 1; |
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foreach (NavMeshSurface navSurface in targets) |
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{ |
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var settings = navSurface.GetBuildSettings(); |
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// Calculating bounds is potentially expensive when unbounded - so here we just use the center/size. |
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// It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume". |
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var bounds = new Bounds(Vector3.zero, Vector3.zero); |
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if (navSurface.collectObjects == CollectObjects.Volume) |
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{ |
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bounds = new Bounds(navSurface.center, navSurface.size); |
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} |
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var errors = settings.ValidationReport(bounds); |
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if (errors.Length > 0) |
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{ |
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if (multipleTargets) |
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EditorGUILayout.LabelField(navSurface.name); |
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foreach (var err in errors) |
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{ |
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EditorGUILayout.HelpBox(err, MessageType.Warning); |
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} |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(EditorGUIUtility.labelWidth); |
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if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton)) |
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NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID); |
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GUILayout.EndHorizontal(); |
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hadError = true; |
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} |
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} |
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if (hadError) |
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EditorGUILayout.Space(); |
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using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1)) |
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{ |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(EditorGUIUtility.labelWidth); |
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if (GUILayout.Button("Clear")) |
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{ |
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foreach (NavMeshSurface s in targets) |
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ClearSurface(s); |
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SceneView.RepaintAll(); |
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} |
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if (GUILayout.Button("Bake")) |
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{ |
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// Remove first to avoid double registration of the callback |
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EditorApplication.update -= UpdateAsyncBuildOperations; |
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EditorApplication.update += UpdateAsyncBuildOperations; |
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foreach (NavMeshSurface surf in targets) |
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{ |
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var oper = new AsyncBakeOperation(); |
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oper.bakeData = InitializeBakeData(surf); |
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oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData); |
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oper.surface = surf; |
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s_BakeOperations.Add(oper); |
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} |
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} |
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GUILayout.EndHorizontal(); |
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} |
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// Show progress for the selected targets |
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for (int i = s_BakeOperations.Count - 1; i >= 0; --i) |
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{ |
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if (!targets.Contains(s_BakeOperations[i].surface)) |
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continue; |
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var oper = s_BakeOperations[i].bakeOperation; |
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if (oper == null) |
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continue; |
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var p = oper.progress; |
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if (oper.isDone) |
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{ |
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SceneView.RepaintAll(); |
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continue; |
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} |
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GUILayout.BeginHorizontal(); |
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if (GUILayout.Button("Cancel", EditorStyles.miniButton)) |
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{ |
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var bakeData = s_BakeOperations[i].bakeData; |
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UnityEngine.AI.NavMeshBuilder.Cancel(bakeData); |
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s_BakeOperations.RemoveAt(i); |
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} |
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EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%"); |
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if (p <= 1) |
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Repaint(); |
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GUILayout.EndHorizontal(); |
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} |
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} |
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static NavMeshData InitializeBakeData(NavMeshSurface surface) |
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{ |
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var emptySources = new List<NavMeshBuildSource>(); |
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var emptyBounds = new Bounds(); |
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return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds |
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, surface.transform.position, surface.transform.rotation); |
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} |
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static void UpdateAsyncBuildOperations() |
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{ |
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foreach (var oper in s_BakeOperations) |
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{ |
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if (oper.surface == null || oper.bakeOperation == null) |
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continue; |
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if (oper.bakeOperation.isDone) |
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{ |
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var surface = oper.surface; |
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var delete = GetNavMeshAssetToDelete(surface); |
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if (delete != null) |
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AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete)); |
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surface.RemoveData(); |
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surface.navMeshData = oper.bakeData; |
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if (surface.isActiveAndEnabled) |
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surface.AddData(); |
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CreateNavMeshAsset(surface); |
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EditorSceneManager.MarkSceneDirty(surface.gameObject.scene); |
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} |
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} |
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s_BakeOperations.RemoveAll(o => o.bakeOperation == null || o.bakeOperation.isDone); |
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if (s_BakeOperations.Count == 0) |
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EditorApplication.update -= UpdateAsyncBuildOperations; |
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} |
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[DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)] |
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static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType) |
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{ |
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RenderBoxGizmo(navSurface, gizmoType, true); |
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} |
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[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] |
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static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType) |
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{ |
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if (NavMeshVisualizationSettings.showNavigation > 0) |
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RenderBoxGizmo(navSurface, gizmoType, false); |
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else |
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Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); |
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} |
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static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool selected) |
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{ |
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var color = selected ? s_HandleColorSelected : s_HandleColor; |
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if (!navSurface.enabled) |
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color = s_HandleColorDisabled; |
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var oldColor = Gizmos.color; |
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var oldMatrix = Gizmos.matrix; |
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// Use the unscaled matrix for the NavMeshSurface |
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var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); |
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Gizmos.matrix = localToWorld; |
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if (navSurface.collectObjects == CollectObjects.Volume) |
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{ |
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Gizmos.color = color; |
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Gizmos.DrawWireCube(navSurface.center, navSurface.size); |
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if (selected && navSurface.enabled) |
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{ |
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var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f); |
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Gizmos.color = colorTrans; |
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Gizmos.DrawCube(navSurface.center, navSurface.size); |
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} |
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} |
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else |
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{ |
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if (navSurface.navMeshData != null) |
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{ |
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var bounds = navSurface.navMeshData.sourceBounds; |
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Gizmos.color = Color.grey; |
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Gizmos.DrawWireCube(bounds.center, bounds.size); |
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} |
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} |
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Gizmos.matrix = oldMatrix; |
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Gizmos.color = oldColor; |
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Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); |
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} |
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void InspectorEditButtonGUI() |
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{ |
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var navSurface = (NavMeshSurface)target; |
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var bounds = new Bounds(navSurface.transform.position, navSurface.size); |
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EditMode.DoEditModeInspectorModeButton( |
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EditMode.SceneViewEditMode.Collider, |
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"Edit Volume", |
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EditorGUIUtility.IconContent("EditCollider"), |
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bounds, |
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this |
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); |
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} |
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void OnSceneGUI() |
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{ |
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if (!editingCollider) |
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return; |
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var navSurface = (NavMeshSurface)target; |
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var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled; |
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var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); |
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using (new Handles.DrawingScope(color, localToWorld)) |
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{ |
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m_BoundsHandle.center = navSurface.center; |
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m_BoundsHandle.size = navSurface.size; |
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EditorGUI.BeginChangeCheck(); |
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m_BoundsHandle.DrawHandle(); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(navSurface, "Modified NavMesh Surface"); |
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Vector3 center = m_BoundsHandle.center; |
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Vector3 size = m_BoundsHandle.size; |
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navSurface.center = center; |
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navSurface.size = size; |
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EditorUtility.SetDirty(target); |
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} |
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} |
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} |
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[MenuItem("GameObject/AI/NavMesh Surface", false, 2000)] |
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public static void CreateNavMeshSurface(MenuCommand menuCommand) |
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{ |
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var parent = menuCommand.context as GameObject; |
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var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent); |
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go.AddComponent<NavMeshSurface>(); |
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var view = SceneView.lastActiveSceneView; |
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if (view != null) |
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view.MoveToView(go.transform); |
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} |
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} |
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}
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