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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class FireSpreadReset : BaseButton |
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{ |
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public override void RespondFun() |
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{ |
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FireSpreadPanel.Instance.isLoad = false; |
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FireSpreadPanel.Instance.ResetSpreadPath(); |
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} |
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}
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