Browse Source

灯光调整

master
yuhonglei 4 years ago
parent
commit
81a80ce894
  1. 92
      Assets/07SiYangMuYe/Scene/Materials/XJ-shui 1.mat
  2. 8
      Assets/07SiYangMuYe/Scene/Materials/XJ-shui 1.mat.meta
  3. 44
      Assets/07SiYangMuYe/Scene/Materials/XJ-shui.mat
  4. 2
      Assets/07SiYangMuYe/Scene/Materials/ZT_Chuang1.mat
  5. 2
      Assets/07SiYangMuYe/Scene/Materials/ZT_Chuang2.mat
  6. 2
      Assets/07SiYangMuYe/Scene/Materials/ZT_Chuang3.mat
  7. 4
      Assets/07SiYangMuYe/Scene/Materials/color.mat
  8. 6
      Assets/07SiYangMuYe/Scene/Materials/tie01.mat
  9. 224
      Assets/07SiYangMuYe/SceneAll.prefab
  10. 1117
      Assets/Scenes/DongYouLiQing.unity
  11. BIN
      Assets/Scenes/DongYouLiQing/LightingData.asset
  12. 5
      Assets/Scenes/DongYouLiQing/LightingData.asset.meta
  13. BIN
      Assets/Scenes/DongYouLiQing/ReflectionProbe-0.exr
  14. 32
      Assets/Scenes/DongYouLiQing/ReflectionProbe-0.exr.meta
  15. BIN
      Assets/Scenes/DongYouLiQing/ReflectionProbe-1.exr
  16. 89
      Assets/Scenes/DongYouLiQing/ReflectionProbe-1.exr.meta
  17. 28
      Assets/ScrollingUVs.cs
  18. 11
      Assets/ScrollingUVs.cs.meta
  19. 8
      Assets/Settings.meta
  20. 1470
      Assets/Settings/PostProcessVolume Profile.asset
  21. 8
      Assets/Settings/PostProcessVolume Profile.asset.meta
  22. 10
      ProjectSettings/QualitySettings.asset
  23. 2
      ProjectSettings/TagManager.asset

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Assets/Scenes/DongYouLiQing.unity

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using UnityEngine;
using System.Collections;
public class ScrollingUVs : MonoBehaviour
{
public int materialIndex = 0;
public Vector2 uvAnimationRate = new Vector2(1.0f, 0.0f);
public string textureName = "_MainTex";
public bool ScrollBump = true;
public string bumpName = "_BumpMap";
Vector2 uvOffset = Vector2.zero;
void LateUpdate()
{
uvOffset += (uvAnimationRate * Time.deltaTime);
if (this.GetComponent<Renderer>().enabled)
{
this.GetComponent<Renderer>().materials[materialIndex].SetTextureOffset(textureName, uvOffset);
if (ScrollBump)
{
this.GetComponent<Renderer>().materials[materialIndex].SetTextureOffset(bumpName, uvOffset);
}
}
}
}

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2
ProjectSettings/TagManager.asset

@ -29,7 +29,7 @@ TagManager:
- Car - Car
- Person - Person
- Volume - Volume
- - PostProcess
- -
- CarRoad - CarRoad
- SoldierRoad - SoldierRoad

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