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修改默认画质为完美

develop
曹衍涛 4 years ago
parent
commit
93fdb42938
  1. 4
      Assets/Scenes/Menu.unity
  2. 4
      Assets/Scripts/Common/Menu/Systensetting/SystemSettig.cs
  3. 4
      Assets/StreamingAssets/System.json
  4. 13
      ProjectSettings/ProjectSettings.asset
  5. 2
      ProjectSettings/QualitySettings.asset

4
Assets/Scenes/Menu.unity

@ -662,7 +662,7 @@ MonoBehaviour:
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 1
m_IsOn: 0
--- !u!1 &158043993
GameObject:
m_ObjectHideFlags: 0
@ -4079,7 +4079,7 @@ MonoBehaviour:
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 0
m_IsOn: 1
--- !u!1 &597455626
GameObject:
m_ObjectHideFlags: 0

4
Assets/Scripts/Common/Menu/Systensetting/SystemSettig.cs

@ -61,7 +61,7 @@ public class SystemSettig : MonoBehaviour
public const float DefultBgmValue = 0.5f;
public const float DefultSEValue = 0.5f;
public const bool DefultIsMute = false;
public const Frame DefultFrameSelect = Frame.;
public const Frame DefultFrameSelect = Frame.;
public static SystemSettig instance = null;
@ -133,7 +133,7 @@ public class SystemSettig : MonoBehaviour
//画面设置
if (sys.frameSelect == Frame.)
{
QualitySettings.SetQualityLevel(0);
QualitySettings.SetQualityLevel(1);
}
if (sys.frameSelect == Frame.)
{

4
Assets/StreamingAssets/System.json

@ -1,9 +1,9 @@
{
"resolutionX": 1366,
"resolutionX": 1280,
"resolutionY": 768,
"isFullScreen": false,
"bgmValue": 0.4214285612106323,
"seValue": 0.443526953458786,
"isMuto": false,
"frameSelect": 1
"frameSelect": 3
}

13
ProjectSettings/ProjectSettings.asset

@ -615,7 +615,18 @@ PlayerSettings:
webGLCompressionFormat: 1
webGLLinkerTarget: 1
webGLThreadsSupport: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
26: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend:
Standalone: 0

2
ProjectSettings/QualitySettings.asset

@ -4,7 +4,7 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 5
m_CurrentQuality: 1
m_QualitySettings:
- serializedVersion: 2
name: Fastest

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