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161 lines
4.9 KiB
161 lines
4.9 KiB
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System;
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public class DeleteMissingScripts : EditorWindow
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{
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[MenuItem("Tools/移除丢失的脚本")]
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public static void RemoveMissingScript()
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{
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GameObject[] pAllObjects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject));
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int r;
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int j;
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for (int i = 0; i < pAllObjects.Length; i++)
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{
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if (pAllObjects[i].hideFlags == HideFlags.None)//HideFlags.None 获取Hierarchy面板所有Object
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{
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var components = pAllObjects[i].GetComponents<Component>();
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var serializedObject = new SerializedObject(pAllObjects[i]); // 将object序列化
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var prop = serializedObject.FindProperty("m_Component"); //得到object的Component序列化数组
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r = 0;
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for (j = 0; j < components.Length; j++)
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{
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if (components[j] == null)
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{
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prop.DeleteArrayElementAtIndex(j - r);
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r++;
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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[MenuItem("Tools/添加缺失克隆类型")]
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public static void AddCloneTypes()
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{
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
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for (int i = 0; i < obj.Length; i++)
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{
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if (obj[i].GetComponent<CloneableEnums>())
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{
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var types = obj[i].GetComponent<CloneableEnums>().CloneableTypes;
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}
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}
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}
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[MenuItem("Tools/添加克隆类型帮助类(非油罐类型)")]
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public static void AddCloneTypesHelper()
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{
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
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for (int i = 0; i < obj.Length; i++)
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{
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}
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}
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[MenuItem("Tools/检查是否有没有添加的克隆类型")]
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public static void CheckEmptyCloneTypes()
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{
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
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for (int i = 0; i < obj.Length; i++)
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{
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}
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}
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private static bool FindShiNei(Transform p)
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{
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if (p.name.ToLower() == "shinei")
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{
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return true;
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}
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else
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{
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if (p.parent != null)
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{
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return FindShiNei(p.parent);
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}
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else
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{
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return false;
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}
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}
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}
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[MenuItem("MyTools/LgsTools/智能检测/Remove Missing-MonoBehavior Component")]
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static public void RemoveMissComponent()
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{
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//此处地址为根地址,代码会从这个地址的文件夹下开始遍历里面的所有文件夹的所有预置体以及它的子物体
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string path = Application.dataPath + "/17GuiGangWYGC";
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string[] getFoder = Directory.GetDirectories(path);
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searchFile(getFoder);
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}
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//递归遍历文件夹
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static public void searchFile(string[] path)
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{
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foreach (string item in path)
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{
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string[] getFile = Directory.GetFiles(item);
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foreach (string file in getFile)
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{
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FileInfo fileInfo = new FileInfo(file);
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if (fileInfo.Extension.Equals(".Prefab", StringComparison.CurrentCultureIgnoreCase))
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{
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CheckMissMonoBehavior(file);
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}
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}
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string[] getFoder = Directory.GetDirectories(item);
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searchFile(getFoder);
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}
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}
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/// <summary>
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/// 删除一个Prefab上的空脚本
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/// </summary>
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/// <param name="path">prefab路径 例Assets/Resources/FriendInfo.prefab</param>
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static void CheckMissMonoBehavior(string path)
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{
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//先截取路径,使路径从ASSETS开始
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int index = path.IndexOf("Assets/", StringComparison.CurrentCultureIgnoreCase);
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string newPath = path.Substring(index);
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GameObject obj = AssetDatabase.LoadAssetAtPath(newPath, typeof(GameObject)) as GameObject;
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//实例化物体
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GameObject go = PrefabUtility.InstantiatePrefab(obj) as GameObject;
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//递归删除
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searchChild(go);
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// 将数据替换到asset
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PrefabUtility.SaveAsPrefabAsset(go, newPath);
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go.hideFlags = HideFlags.HideAndDontSave;
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//删除掉实例化的对象
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DestroyImmediate(go);
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}
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//递归物体的子物体
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static public void searchChild(GameObject gameObject)
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{
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int number = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject);
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if (gameObject.transform.childCount > 0)
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{
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for (int i = 0; i < gameObject.transform.childCount; i++)
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{
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searchChild(gameObject.transform.GetChild(i).gameObject);
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}
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}
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}
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}
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