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98 lines
2.5 KiB
98 lines
2.5 KiB
1 year ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioPlayer))]
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public class PlayListTest : MonoBehaviour
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{
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public string[] AudioFiles;
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private AudioPlayer audioPlayer;
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void Start()
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{
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audioPlayer = GetComponent<AudioPlayer>();
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}
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private void OnGUI()
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{
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GUILayout.BeginArea(new Rect(200, 0, 200, 600));
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GUILayout.BeginVertical();
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GUILayout.Label("播放器测试:");
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if (GUILayout.Button("排列 1 测试"))
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{
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Arrange1(AudioFiles);
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}
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if (GUILayout.Button("排列 2 测试"))
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{
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Arrange2(AudioFiles);
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}
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if (GUILayout.Button("排列 3 测试"))
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{
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Arrange3(AudioFiles);
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}
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if (GUILayout.Button("排列 4 测试"))
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{
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Arrange4(AudioFiles);
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}
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if (GUILayout.Button("排列 5 测试"))
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{
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Arrange5(AudioFiles);
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}
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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private void Arrange1(string[] audios)
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{
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for (var i = 0; i < AudioFiles.Length; ++i)
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audioPlayer.PlayScheduled(AudioFiles[i]);
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}
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public void Arrange2(string[] audios)
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{
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audioPlayer.PlayList.Add(audios[0], true, true);
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audioPlayer.PlayList.Add(audios[1], false, false);
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audioPlayer.PlayList.Add(audios[2], false, false);
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audioPlayer.PlayList.Add(audios[3], false, false);
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audioPlayer.PlayIndex = 0;
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}
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public void Arrange3(string[] audios)
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{
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audioPlayer.PlayList.Add(audios[0], true, false);
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audioPlayer.PlayList.Add(audios[1], false, false);
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audioPlayer.PlayList.Add(audios[2], false, false);
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audioPlayer.PlayList.Add(audios[3], false, false);
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audioPlayer.PlayIndex = 1;
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}
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public void Arrange4(string[] audios)
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{
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audioPlayer.PlayList.Add(audios[0], true, false);
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audioPlayer.PlayList.Add(audios[1], false, true);
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audioPlayer.PlayList.Add(audios[2], true, false);
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audioPlayer.PlayList.Add(audios[3], false, false);
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audioPlayer.PlayIndex = 1;
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}
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public void Arrange5(string[] audios)
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{
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audioPlayer.PlayList.Add(audios[0], true, false);
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audioPlayer.PlayList.Add(audios[1], false, true);
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audioPlayer.PlayList.Add(audios[2], false, false);
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audioPlayer.PlayList.Add(audios[3], true, false);
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audioPlayer.PlayIndex = 1;
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}
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}
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