贵港吾悦商业管理有限公司多角色网上演练(吾悦广场)
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2 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class RoleItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public UserData userData;
private Transform KickOutImage;
private Button KickOutButton;
void Start()
{
KickOutImage = transform.Find("KickOutImage");
KickOutButton = KickOutImage.transform.Find("KickOutButton").GetComponent<Button>();
}
public void OnPointerEnter(PointerEventData eventData)
{
if (CurrentUserInfo.room.Owner.UserInfo.Id == CurrentUserInfo.mySelf.Id)
{
if (GetComponent<RoleItem>().userData.UserInfo.Id != CurrentUserInfo.room.Owner.UserInfo.Id)
{
KickOutImage.gameObject.SetActive(true);
}
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (CurrentUserInfo.room.Owner.UserInfo.Id == CurrentUserInfo.mySelf.Id)
{
KickOutImage.gameObject.SetActive(false);
}
}
}