using AX.MessageSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace AX.InputSystem
{
    /// <summary>
    /// 相机拖动退出命令
    /// 注:作战部署相机在XZ平面拖动
    /// </summary>
    public class FireDeployCameraDragExitCmd : Command
    {
        public static readonly FireDeployCameraDragExitCmd Instance = new FireDeployCameraDragExitCmd();
        public override void Execute(long gameObjID, CmdArgs arg)
        {
            base.Execute(gameObjID, arg);

            MessageDispatcher.SendMessage("DEPLOY_CAMERA_DRAG_EXIT_COMMAND", arg);
        }
    }
}