using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ForcibleType { None,//默认 ForcibleDoor,//普通破拆门 RoolingDoor,//卷帘门 FactoryDoor,//工厂破拆门 FirePassDoor,//消防通道破拆门 } public class ForcibleEntryDisaster : Disaster { public ForcibleType ForcibleType; public float Hight; public float Width; }