using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using AX.Serialization;
using UnityEngine;

public class QUESTIONNAIRE_SYNC : NetworkMessageBehaviour
{
    protected override void Execute(BinaryMessage message)
    {
        // 如果是指挥中心return
        if (CurrentUserInfo.role==Role.总队指挥中心||CurrentUserInfo.role==Role.支队指挥中心)
        {
            return;
        }
        // 其他客户端的数据
        List<Question> questions = message.Body.Deserialize<List<Question>>();
        // 同步数据
        UIManager.GetView<UIViewQuestionnaire>().SetSyncData(questions);
    }
}