using AX.InputSystem;
using AX.MessageSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
///全液面火大小设置命令
/// </summary>
public class FireLiquidLevelScaleCommand : Command
{

    public static readonly FireLiquidLevelScaleCommand Instance = new FireLiquidLevelScaleCommand();

    public override void Execute(long gameObjID, CmdArgs arg)
    {
        base.Execute(gameObjID, arg);
        MessageDispatcher.SendMessage(gameObjID, "FIRE_LIQUID_LEVEL_SCALE_COMMAND", arg);
    }
}