using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.EventSystems;

public class PersonTest : MonoBehaviour
{

    private NavMeshAgent agent;
    void Start()
    {
        agent = GetComponent<NavMeshAgent>();
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            if (!EventSystem.current.IsPointerOverGameObject())
            {
                //Vector3 v = Input.mousePosition;
                //Vector3 worldv = Camera.main.ScreenToWorldPoint(v);
                //worldv.y = transform.position.y;
                //Debug.Log(v + ":" + worldv);
                //bool ok = agent.SetDestination(Camera.main.ScreenToWorldPoint(worldv));
                //Debug.Log(ok);
                ////agent.Move(offfset);

                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit))
                {
                    if (hit.transform.tag == "Road")
                    {
                        //Debug.Log(hit.transform.name);
                        agent.SetDestination(hit.point);
                    }
                    else
                    {
                        //Debug.Log(hit.transform.name + "false");
                        agent.SetDestination(hit.point);
                    }
                }
            }
        }
    }
}