using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(AudioPlayer))] public class PlayListTest : MonoBehaviour { public string[] AudioFiles; private AudioPlayer audioPlayer; void Start() { audioPlayer = GetComponent(); } private void OnGUI() { GUILayout.BeginArea(new Rect(200, 0, 200, 600)); GUILayout.BeginVertical(); GUILayout.Label("播放器测试:"); if (GUILayout.Button("排列 1 测试")) { Arrange1(AudioFiles); } if (GUILayout.Button("排列 2 测试")) { Arrange2(AudioFiles); } if (GUILayout.Button("排列 3 测试")) { Arrange3(AudioFiles); } if (GUILayout.Button("排列 4 测试")) { Arrange4(AudioFiles); } if (GUILayout.Button("排列 5 测试")) { Arrange5(AudioFiles); } GUILayout.EndVertical(); GUILayout.EndArea(); } private void Arrange1(string[] audios) { for (var i = 0; i < AudioFiles.Length; ++i) audioPlayer.PlayScheduled(AudioFiles[i]); } public void Arrange2(string[] audios) { audioPlayer.PlayList.Add(audios[0], true, true); audioPlayer.PlayList.Add(audios[1], false, false); audioPlayer.PlayList.Add(audios[2], false, false); audioPlayer.PlayList.Add(audios[3], false, false); audioPlayer.PlayIndex = 0; } public void Arrange3(string[] audios) { audioPlayer.PlayList.Add(audios[0], true, false); audioPlayer.PlayList.Add(audios[1], false, false); audioPlayer.PlayList.Add(audios[2], false, false); audioPlayer.PlayList.Add(audios[3], false, false); audioPlayer.PlayIndex = 1; } public void Arrange4(string[] audios) { audioPlayer.PlayList.Add(audios[0], true, false); audioPlayer.PlayList.Add(audios[1], false, true); audioPlayer.PlayList.Add(audios[2], true, false); audioPlayer.PlayList.Add(audios[3], false, false); audioPlayer.PlayIndex = 1; } public void Arrange5(string[] audios) { audioPlayer.PlayList.Add(audios[0], true, false); audioPlayer.PlayList.Add(audios[1], false, true); audioPlayer.PlayList.Add(audios[2], false, false); audioPlayer.PlayList.Add(audios[3], true, false); audioPlayer.PlayIndex = 1; } }