using AX.MessageSystem;

namespace AX.InputSystem
{
    /// <summary>
    /// S 按键的操作
    /// </summary>
    public class UCommand : Command
    {
        public static readonly UCommand Instance = new UCommand();
        public override void Execute(long gameObjID, CmdArgs arg)
        {
            base.Execute(gameObjID, arg);

            MessageDispatcher.SendMessage(gameObjID, "U_COMMAND", arg);
        }
    }
}