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53 lines
1.6 KiB
53 lines
1.6 KiB
#if UNITY_IOS |
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using UnityEngine; |
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using System.Collections; |
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using UnityEditor.Callbacks; |
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using UnityEditor; |
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using System.Diagnostics; |
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using System.IO; |
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using UnityEditor.iOS.Xcode; |
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using System.Linq; |
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public class IOSPostBuild |
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{ |
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[PostProcessBuild(1000)] |
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) |
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{ |
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PostProcessBuild(pathToBuiltProject); |
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} |
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private static void PostProcessBuild(string path) |
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{ |
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#region pbxproj |
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string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj"; |
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// PBXProject class represents a project build settings file, |
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// here is how to read that in. |
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PBXProject proj = new PBXProject(); |
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proj.ReadFromFile(projPath); |
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// This is the Xcode target in the generated project |
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string target = proj.TargetGuidByName("Unity-iPhone"); |
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// Write PBXProject object back to the file |
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//proj.AddBuildProperty(target, "ENABLE_BITCODE", "NO"); |
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proj.AddFrameworkToProject(target, "VideoToolbox.framework", false); |
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proj.AddFrameworkToProject(target, "libz.tbd", false); |
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proj.AddFrameworkToProject(target, "libbz2.tbd", false); |
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proj.AddFrameworkToProject(target, "libiconv.tbd", false); |
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proj.WriteToFile(projPath); |
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#endregion |
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#region info plist |
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string plistPath = path + "/Info.plist"; |
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PlistDocument plist = new PlistDocument(); |
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plist.ReadFromFile(plistPath); |
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plist.root.SetString("NSMicrophoneUsageDescription", "User can record himself and video"); |
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plist.WriteToFile(plistPath); |
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#endregion |
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} |
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} |
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#endif |