贵港吾悦商业管理有限公司多角色网上演练(吾悦广场)
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#if UNITY_IOS
using UnityEngine;
using System.Collections;
using UnityEditor.Callbacks;
using UnityEditor;
using System.Diagnostics;
using System.IO;
using UnityEditor.iOS.Xcode;
using System.Linq;
public class IOSPostBuild
{
[PostProcessBuild(1000)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
PostProcessBuild(pathToBuiltProject);
}
private static void PostProcessBuild(string path)
{
#region pbxproj
string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
// PBXProject class represents a project build settings file,
// here is how to read that in.
PBXProject proj = new PBXProject();
proj.ReadFromFile(projPath);
// This is the Xcode target in the generated project
string target = proj.TargetGuidByName("Unity-iPhone");
// Write PBXProject object back to the file
//proj.AddBuildProperty(target, "ENABLE_BITCODE", "NO");
proj.AddFrameworkToProject(target, "VideoToolbox.framework", false);
proj.AddFrameworkToProject(target, "libz.tbd", false);
proj.AddFrameworkToProject(target, "libbz2.tbd", false);
proj.AddFrameworkToProject(target, "libiconv.tbd", false);
proj.WriteToFile(projPath);
#endregion
#region info plist
string plistPath = path + "/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromFile(plistPath);
plist.root.SetString("NSMicrophoneUsageDescription", "User can record himself and video");
plist.WriteToFile(plistPath);
#endregion
}
}
#endif