贵港吾悦商业管理有限公司多角色网上演练(吾悦广场)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.EventSystems;
public class PersonTest : MonoBehaviour
{
private NavMeshAgent agent;
void Start()
{
agent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
if (!EventSystem.current.IsPointerOverGameObject())
{
//Vector3 v = Input.mousePosition;
//Vector3 worldv = Camera.main.ScreenToWorldPoint(v);
//worldv.y = transform.position.y;
//Debug.Log(v + ":" + worldv);
//bool ok = agent.SetDestination(Camera.main.ScreenToWorldPoint(worldv));
//Debug.Log(ok);
////agent.Move(offfset);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.transform.tag == "Road")
{
//Debug.Log(hit.transform.name);
agent.SetDestination(hit.point);
}
else
{
//Debug.Log(hit.transform.name + "false");
agent.SetDestination(hit.point);
}
}
}
}
}
}