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160 lines
4.9 KiB
160 lines
4.9 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using System.IO; |
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using System; |
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public class DeleteMissingScripts : EditorWindow |
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{ |
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[MenuItem("Tools/移除丢失的脚本")] |
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public static void RemoveMissingScript() |
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{ |
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GameObject[] pAllObjects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject)); |
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int r; |
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int j; |
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for (int i = 0; i < pAllObjects.Length; i++) |
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{ |
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if (pAllObjects[i].hideFlags == HideFlags.None)//HideFlags.None 获取Hierarchy面板所有Object |
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{ |
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var components = pAllObjects[i].GetComponents<Component>(); |
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var serializedObject = new SerializedObject(pAllObjects[i]); // 将object序列化 |
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var prop = serializedObject.FindProperty("m_Component"); //得到object的Component序列化数组 |
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r = 0; |
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for (j = 0; j < components.Length; j++) |
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{ |
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if (components[j] == null) |
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{ |
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prop.DeleteArrayElementAtIndex(j - r); |
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r++; |
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} |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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} |
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[MenuItem("Tools/添加缺失克隆类型")] |
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public static void AddCloneTypes() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<CloneableEnums>()) |
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{ |
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var types = obj[i].GetComponent<CloneableEnums>().CloneableTypes; |
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} |
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} |
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} |
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[MenuItem("Tools/添加克隆类型帮助类(非油罐类型)")] |
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public static void AddCloneTypesHelper() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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} |
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} |
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[MenuItem("Tools/检查是否有没有添加的克隆类型")] |
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public static void CheckEmptyCloneTypes() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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} |
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} |
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private static bool FindShiNei(Transform p) |
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{ |
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if (p.name.ToLower() == "shinei") |
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{ |
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return true; |
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} |
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else |
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{ |
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if (p.parent != null) |
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{ |
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return FindShiNei(p.parent); |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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} |
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[MenuItem("MyTools/LgsTools/智能检测/Remove Missing-MonoBehavior Component")] |
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static public void RemoveMissComponent() |
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{ |
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//此处地址为根地址,代码会从这个地址的文件夹下开始遍历里面的所有文件夹的所有预置体以及它的子物体 |
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string path = Application.dataPath + "/17GuiGangWYGC"; |
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string[] getFoder = Directory.GetDirectories(path); |
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searchFile(getFoder); |
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} |
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//递归遍历文件夹 |
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static public void searchFile(string[] path) |
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{ |
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foreach (string item in path) |
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{ |
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string[] getFile = Directory.GetFiles(item); |
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foreach (string file in getFile) |
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{ |
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FileInfo fileInfo = new FileInfo(file); |
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if (fileInfo.Extension.Equals(".Prefab", StringComparison.CurrentCultureIgnoreCase)) |
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{ |
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CheckMissMonoBehavior(file); |
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} |
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} |
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string[] getFoder = Directory.GetDirectories(item); |
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searchFile(getFoder); |
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} |
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} |
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/// <summary> |
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/// 删除一个Prefab上的空脚本 |
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/// </summary> |
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/// <param name="path">prefab路径 例Assets/Resources/FriendInfo.prefab</param> |
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static void CheckMissMonoBehavior(string path) |
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{ |
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//先截取路径,使路径从ASSETS开始 |
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int index = path.IndexOf("Assets/", StringComparison.CurrentCultureIgnoreCase); |
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string newPath = path.Substring(index); |
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GameObject obj = AssetDatabase.LoadAssetAtPath(newPath, typeof(GameObject)) as GameObject; |
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//实例化物体 |
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GameObject go = PrefabUtility.InstantiatePrefab(obj) as GameObject; |
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//递归删除 |
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searchChild(go); |
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// 将数据替换到asset |
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PrefabUtility.SaveAsPrefabAsset(go, newPath); |
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go.hideFlags = HideFlags.HideAndDontSave; |
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//删除掉实例化的对象 |
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DestroyImmediate(go); |
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} |
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//递归物体的子物体 |
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static public void searchChild(GameObject gameObject) |
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{ |
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int number = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject); |
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if (gameObject.transform.childCount > 0) |
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{ |
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for (int i = 0; i < gameObject.transform.childCount; i++) |
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{ |
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searchChild(gameObject.transform.GetChild(i).gameObject); |
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} |
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} |
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} |
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}
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