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34 lines
841 B
34 lines
841 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ForcibleEntryCheck : MonoBehaviour |
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{ |
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public ForcibleEntryCtrl fec; |
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private void Awake() |
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{ |
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fec = GetComponentInParent<ForcibleEntryCtrl>(); |
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} |
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private void OnTriggerEnter(Collider other) |
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{ |
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if (other.gameObject.GetComponent<Bags>()) |
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{ |
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if (!fec.FireManOnRightPos.Contains(other.gameObject)) |
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{ |
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fec.FireManOnRightPos.Add(other.gameObject); |
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} |
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} |
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} |
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private void OnTriggerExit(Collider other) |
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{ |
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if (other.gameObject.GetComponent<Bags>()) |
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{ |
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if (fec.FireManOnRightPos.Contains(other.gameObject)) |
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{ |
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fec.FireManOnRightPos.Remove(other.gameObject); |
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} |
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} |
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} |
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}
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