贵港吾悦商业管理有限公司多角色网上演练(吾悦广场)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForcibleEntryCheck : MonoBehaviour
{
public ForcibleEntryCtrl fec;
private void Awake()
{
fec = GetComponentInParent<ForcibleEntryCtrl>();
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.GetComponent<Bags>())
{
if (!fec.FireManOnRightPos.Contains(other.gameObject))
{
fec.FireManOnRightPos.Add(other.gameObject);
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.GetComponent<Bags>())
{
if (fec.FireManOnRightPos.Contains(other.gameObject))
{
fec.FireManOnRightPos.Remove(other.gameObject);
}
}
}
}