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61 lines
2.3 KiB
61 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using System; |
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using AX.InputSystem; |
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using AX.NetworkSystem; |
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public class ForcibleEntryCtrl : MonoBehaviour |
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{ |
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public List<GameObject> FireManOnRightPos = new List<GameObject>(); |
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private void Awake() |
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{ |
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MessageDispatcher.AddListener("FORCIBLE_ENTRY_COMMAND", ForcibleExect); |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("FORCIBLE_ENTRY_COMMAND", ForcibleExect); |
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} |
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private void ForcibleExect(IMessage obj) |
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{ |
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var info = (ForcibleEntryCmdArgs)obj.Data; |
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if (gameObject.GetComponent<CloneGameObjInfo>().gameObjID == info.gameObjID) |
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{ |
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GameObject fireMan = EntitiesManager.Instance.GetEntityByID(info.fireManID); |
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if (FireManOnRightPos.Contains(fireMan)) |
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{ |
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if (fireMan.GetComponent<FireManControl>().workType == FireManSkills.ForcibleEntry) |
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{ |
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if (fireMan.GetComponent<Bags>().HasEquip("无齿锯")) |
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{ |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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LoadPromptWin.Instance.LoadTextPromptWindow("破拆成功", 1f); |
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//这里暂时用的是物品删除的同步 |
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if (GameSettings.othersSettings.mode != Mode.DisasterManagement) |
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{ |
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BaseNetworkSyncDate arg = new BaseNetworkSyncDate(); |
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arg.SendUserID = CurrentUserInfo.mySelf.Id; |
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID; |
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NetworkManager.Default.SendAsync("OBJ_DELECT_SYNC", arg); |
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} |
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} |
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else |
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{ |
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LoadPromptWin.Instance.LoadTextPromptWindow("未装备无齿锯", 1f); |
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} |
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} |
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else |
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{ |
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LoadPromptWin.Instance.LoadTextPromptWindow("请选择破拆技能", 1f); |
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} |
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} |
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else |
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{ |
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LoadPromptWin.Instance.LoadTextPromptWindow("请站在正确的破拆位置", 1f); |
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} |
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} |
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} |
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}
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