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37 lines
1.1 KiB
37 lines
1.1 KiB
2 years ago
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace FFmpeg.Demo.IOS
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{
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public class IOSOutputView : MonoBehaviour
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{
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[System.Serializable]
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public class PathEvent : UnityEvent<string> { }
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public Text iosDirectory;
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public Text fileNamePlaceholder;
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public PathEvent pathSetter;
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void Awake()
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{
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#if UNITY_IOS && !UNITY_EDITOR
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//It's a default sanbox place to keep Application files (Documents directory)
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//https://developer.apple.com/library/content/documentation/FileManagement/Conceptual/FileSystemProgrammingGuide/FileSystemOverview/FileSystemOverview.html
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iosDirectory.text = Application.persistentDataPath + "/";
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OnFileNameInput(fileNamePlaceholder.text);
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#else
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gameObject.SetActive(false);
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#endif
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}
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/// <summary>
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/// Is called from InputField (inspector) as well.
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/// </summary>
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/// <param name="fileName">File name.</param>
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public void OnFileNameInput(string fileName)
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{
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pathSetter.Invoke(iosDirectory.text + fileName);
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}
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}
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}
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