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a/Assets/Scripts/Common/Lobby/BackBtn/BackController.cs +++ b/Assets/Scripts/Common/Lobby/BackBtn/BackController.cs @@ -63,9 +63,14 @@ public class BackController : MonoBehaviour } if (haszhihui) { - LoadPromptWin.Instance.LoadTextPromptWindow("房间已锁定,不能进行返回操作!", 1f); - BackBtns.gameObject.SetActive(false); - return; + if (CurrentUserInfo.role!= Role.总队指挥中心&& + CurrentUserInfo.role != Role.支队指挥中心) + { + LoadPromptWin.Instance.LoadTextPromptWindow("房间已锁定,不能进行返回操作!", 1f); + BackBtns.gameObject.SetActive(false); + return; + } + } } diff --git a/Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs b/Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs index d374d88..97e698b 100644 --- a/Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs +++ b/Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs @@ -11,7 +11,7 @@ public class OilTanksManager : MonoBehaviour public Transform OilTankParent; private ToggleGroup FatherGroup; private List AllList = new List(); - void Awake() + void Start() { //AllGuanQu = GameObject.Find("GuanQu_normal").transform; //for (int i = 0; i < AllGuanQu.childCount; i++) @@ -52,17 +52,14 @@ public class OilTanksManager : MonoBehaviour DataBind(); } - void Start() - { - - } - + private void DataBind() { //{ - var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("GuanQu") select OilFlowManage; - //Debug.Log(DataList.Count()); - BindMethord(DataList, "罐区"); + var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("GuanQu") select OilFlowManage; + + //Debug.Log(DataList.Count()); + BindMethord(DataList, "罐区"); //} //{ // var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("QiuGuan") select OilFlowManage; diff --git a/Assets/Scripts/DongYouLiQing/LeadGroup/Setting/DisasterTitle.cs b/Assets/Scripts/DongYouLiQing/LeadGroup/Setting/DisasterTitle.cs index bb73389..4516dd1 100644 --- a/Assets/Scripts/DongYouLiQing/LeadGroup/Setting/DisasterTitle.cs +++ b/Assets/Scripts/DongYouLiQing/LeadGroup/Setting/DisasterTitle.cs @@ -48,7 +48,20 @@ public class DisasterTitle : MonoBehaviour { } // Use this for initialization - void Start () { + void Start () + { + if (GameSettings.othersSettings.SceneType == SceneType.化工建筑) + { + DisaterContent.transform.Find("FireLiquidLevel").gameObject.SetActive(true); + DisaterContent.transform.Find("FlowLeak").gameObject.SetActive(true); + DisaterContent.transform.Find("SplashLeak").gameObject.SetActive(true); + } + else + { + DisaterContent.transform.Find("FireLiquidLevel").gameObject.SetActive(false); + DisaterContent.transform.Find("FlowLeak").gameObject.SetActive(false); + DisaterContent.transform.Find("SplashLeak").gameObject.SetActive(false); + } }