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修改房间等待界面场景缩略图根据场景加载,需要修改resource/common下图片资源

修改导调组罐区设置根据场景类型显示/隐藏
修改演练开始后不能设置罐区信息
替换场景中的固定水炮,添加水炮根据类型(水炮/泡沫炮)出水/泡沫
修改主菜单演习/练习模式图片加载根据本场景加载,需要先修改Resource/Common下的资源图片

Signed-off-by: DESKTOP-KFV16CV\cyt <2268162076@qq.com>
master
曹衍涛 4 years ago
parent
commit
ed6cf205e9
  1. 582028
      Assets/00Sinopec oil depot/Prefab/SceneAll.prefab
  2. 993
      Assets/Editor/SceneToolFloor.cs
  3. 258
      Assets/Prefabs/Common/RoomWaiting/RoomWaiting.prefab
  4. 1008
      Assets/Prefabs/DongYouLiQing/LeadGroup/DaoDiaoZuPanel.prefab
  5. BIN
      Assets/Resources/Common/DongYouLiQing.png
  6. BIN
      Assets/Resources/Common/DrillImage.png
  7. 110
      Assets/Resources/Common/DrillImage.png.meta
  8. BIN
      Assets/Resources/Common/ExerciseImage.png
  9. 110
      Assets/Resources/Common/ExerciseImage.png.meta
  10. 561
      Assets/Resources/ShuiPao.prefab
  11. 7
      Assets/Resources/ShuiPao.prefab.meta
  12. 274208
      Assets/Scenes/DongYouLiQing.unity
  13. BIN
      Assets/Scenes/DongYouLiQing/NavMesh-NavMeshSuferMan_ZSH.asset
  14. 326
      Assets/Scenes/Menu.unity
  15. 453
      Assets/Scripts/Common/GuDingShuipao/GuDingShuiPaoControl.cs
  16. 32
      Assets/Scripts/Common/Menu/ModeImageLoad.cs
  17. 11
      Assets/Scripts/Common/Menu/ModeImageLoad.cs.meta
  18. 67
      Assets/Scripts/Common/RoomWaiting/RoomInfoPanel.cs
  19. 225
      Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs
  20. 730
      Assets/Scripts/DongYouLiQing/LeadGroup/PoliceCall/PoliceCallPanel.cs
  21. 16
      Assets/StreamingAssets/System.json
  22. BIN
      Assets/UITexture/Common/DongYouLiQing.png
  23. 2
      Assets/UITexture/Common/DongYouLiQing.png.meta

582028
Assets/00Sinopec oil depot/Prefab/SceneAll.prefab

File diff suppressed because it is too large Load Diff

993
Assets/Editor/SceneToolFloor.cs

@ -1,481 +1,514 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneToolFloor
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = neiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = waiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayershinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayer()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent<CloneableEnums>();
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("-floor"))
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
//obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
}
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
{
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
}
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
//if (obj[i].name.ToLower().Contains("_wall") ||//墙面
// obj[i].name.ToLower().Contains("_wall"))
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("Wall");
// // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// // if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
// // {
// // obj[i].gameObject.AddComponent<NavMeshModifier>();
// // }
// // NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
// // mod.overrideArea = true;
// // mod.area = 1;
// // if (!obj[i].gameObject.GetComponent<MeshCollider>())
// // {
// // obj[i].gameObject.AddComponent<MeshCollider>();
// // }
//}
//if (obj[i].name.ToLower().Contains("lt")&& !obj[i].name.ToLower().Contains("name"))//楼梯
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
// if (!obj[i].gameObject.GetComponent<PathFindingClick>())
// {
// obj[i].gameObject.AddComponent<PathFindingClick>();
// }
// if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
// {
// obj[i].gameObject.AddComponent<CreateStaticObjID>();
// }
// if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
// {
// obj[i].gameObject.AddComponent<CloneGameObjInfo>();
// //obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// }
// if (!obj[i].gameObject.GetComponent<CloneableEnums>())
// {
// obj[i].gameObject.AddComponent<CloneableEnums>();
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
// }
// if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
// {
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
// }
// // CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// // GameObject CarRoad = GameObject.Find("FloorNei");
// // var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// // enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
// if (obj[i].parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
// if (obj[i].parent.parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
//}
}
}
[MenuItem("SceneTool/GetNavLayerCarRoad")]
public static void GetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
// if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
Debug.Log(obj[i].name);
}
}
}
}
}
[MenuItem("SceneTool/SetNavLayerCarRoad")]//高层设置车辆寻路层,添加脚本及设置脚本属性
public static void SetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums carenums = GameObject.Find("CloneAbleEnumsParent").transform.Find("CarLode").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")&&
!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = carenums.CloneableTypes;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiwaiHumanRoad")]
public static void SetNavLayershiwaiHumanRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shiwaienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiWaiFloor").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shiwaienums.CloneableTypes;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
}
}
}
}
[MenuItem("SceneTool/ReadCloneTypes")]
static void ReadCloneTypes()
{
string path = Application.dataPath + "/Floors.txt";
string str = File.ReadAllText(path, Encoding.UTF8);
string[] EnumStrList = str.Split(',');
//List<CloneObjType> EnmuList = new List<CloneObjType>();
//foreach (var item in EnumStrList)
//{
// if (!string.IsNullOrEmpty(item))
// {
// CloneObjType type = (CloneObjType)Enum.Parse(typeof(CloneObjType), item);
// EnmuList.Add(type);
// }
//}
//GameObject CarRoad = GameObject.Find("FloorNei");
//if (!CarRoad.GetComponent<CloneableEnums>())
//{
// CarRoad.AddComponent<CloneableEnums>();
//}
//var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
//CloneableEnums.CloneableTypes = EnmuList;
}
[MenuItem("SceneTool/AddColider")]
static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered);
{
Debug.Log(obj[0].name);
}
}
[MenuItem("SceneTool/SetShiNeiXHS")]
public static void SetShiNeiXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums SNXHS = GameObject.Find("CloneAbleEnumsParent").transform.Find("SNXHS").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
FloorMessage floormessage = obj[i].GetComponentInParent<FloorMessage>();
if (obj[i].gameObject.name.ToUpper().Contains("SNXH")&& obj[i].gameObject.GetComponent<Animator>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<WATER_SOURCE_INFO_SYNC>())
{
obj[i].gameObject.AddComponent<WATER_SOURCE_INFO_SYNC>();
}
if (!obj[i].gameObject.GetComponent<XFSS>())
{
obj[i].gameObject.AddComponent<XFSS>();
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = floormessage.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = floormessage.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = floormessage.interlayerNum;
obj[i].gameObject.GetComponent<XFSS>().type = XFSSType.;
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = SNXHS.CloneableTypes;
obj[i].gameObject.GetComponent<WaterSource>().water = true;
}
}
}
}
/// <summary>
/// 作战部署消火栓等图标显示Quad添加,需要先在需要的物体上添加XFSS脚本
/// </summary>
[MenuItem("SceneTool/AddQuad")]
public static void AddQuad()
{
QuadMat quadMat = GameObject.Find("QuadMat").GetComponent<QuadMat>();
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<XFSS>())
{
GameObject quad = GameObject.Instantiate(quadMat.Quad);
quad.name = "Quad";
quad.transform.parent = obj[i].transform;
quad.transform.localPosition = Vector3.up * 10;
switch (obj[i].GetComponent<XFSS>().type)
{
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[0];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[1];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[2];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[3];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[0];
break;
default:
break;
}
}
}
}
[MenuItem("SceneTool/ClearMissSprite")]
public static void ClearMissSprite()
{
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
var gameObject = obj[i].gameObject;
object p = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject);
}
}
}
[MenuItem("SceneTool/SetOilNormal")]
public static void SetOilNormal()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
GameObject NornalPre = GameObject.Find("NormalPre");
if (!obj[0].GetComponent<Mesh>())
{
//obj[0].gameObject.AddComponent<MeshFilter>();
//obj[0].gameObject.GetComponent<MeshFilter>().mesh = NornalPre.GetComponent<MeshFilter>().mesh;
// obj[0].gameObject.AddComponent<MeshRenderer>();
obj[0].gameObject.GetComponent<MeshRenderer>().material = NornalPre.GetComponent<MeshRenderer>().material;
//obj[0].gameObject.AddComponent<MeshCollider>();
//obj[0].gameObject.GetComponent<MeshCollider>().sharedMesh = NornalPre.GetComponent<MeshCollider>().sharedMesh;
obj[0].gameObject.AddComponent<CreateStaticObjID>();
obj[0].gameObject.AddComponent<OilTankBase>();
obj[0].gameObject.AddComponent<OilTankMessage>();
obj[0].gameObject.AddComponent<HideOilLevel>();
obj[0].gameObject.AddComponent<OIL_TANK_INFO_SYNC>();
obj[0].gameObject.AddComponent<OilTankDisasterRecord>();
obj[0].gameObject.AddComponent<CloneableEnums>();
obj[0].gameObject.GetComponent<CloneableEnums>().CloneableTypes = NornalPre.GetComponent<CloneableEnums>().CloneableTypes;
obj[0].gameObject.name = "Normal";
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneToolFloor
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = neiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
string floornum = waiParent.GetChild(i).name.Substring(4);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 1;
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayershinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayer()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent<CloneableEnums>();
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("-floor"))
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
//obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
}
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
{
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
}
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
//if (obj[i].name.ToLower().Contains("_wall") ||//墙面
// obj[i].name.ToLower().Contains("_wall"))
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("Wall");
// // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// // if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
// // {
// // obj[i].gameObject.AddComponent<NavMeshModifier>();
// // }
// // NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
// // mod.overrideArea = true;
// // mod.area = 1;
// // if (!obj[i].gameObject.GetComponent<MeshCollider>())
// // {
// // obj[i].gameObject.AddComponent<MeshCollider>();
// // }
//}
//if (obj[i].name.ToLower().Contains("lt")&& !obj[i].name.ToLower().Contains("name"))//楼梯
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
// if (!obj[i].gameObject.GetComponent<PathFindingClick>())
// {
// obj[i].gameObject.AddComponent<PathFindingClick>();
// }
// if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
// {
// obj[i].gameObject.AddComponent<CreateStaticObjID>();
// }
// if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
// {
// obj[i].gameObject.AddComponent<CloneGameObjInfo>();
// //obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// }
// if (!obj[i].gameObject.GetComponent<CloneableEnums>())
// {
// obj[i].gameObject.AddComponent<CloneableEnums>();
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shineienums.CloneableTypes;
// }
// if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Contains(CloneObjType.FirefightingRobot))
// {
// obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Remove(CloneObjType.FirefightingRobot);
// }
// // CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// // GameObject CarRoad = GameObject.Find("FloorNei");
// // var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// // enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
// if (obj[i].parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
// if (obj[i].parent.parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
//}
}
}
[MenuItem("SceneTool/GetNavLayerCarRoad")]
public static void GetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
// if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
Debug.Log(obj[i].name);
}
}
}
}
}
[MenuItem("SceneTool/SetNavLayerCarRoad")]//高层设置车辆寻路层,添加脚本及设置脚本属性
public static void SetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums carenums = GameObject.Find("CloneAbleEnumsParent").transform.Find("CarLode").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")&&
!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = carenums.CloneableTypes;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiwaiHumanRoad")]
public static void SetNavLayershiwaiHumanRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums shiwaienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiWaiFloor").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindingClick>())
{
obj[i].gameObject.AddComponent<PathFindingClick>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = shiwaienums.CloneableTypes;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.staticGameObject;
}
}
}
}
}
[MenuItem("SceneTool/ReadCloneTypes")]
static void ReadCloneTypes()
{
string path = Application.dataPath + "/Floors.txt";
string str = File.ReadAllText(path, Encoding.UTF8);
string[] EnumStrList = str.Split(',');
//List<CloneObjType> EnmuList = new List<CloneObjType>();
//foreach (var item in EnumStrList)
//{
// if (!string.IsNullOrEmpty(item))
// {
// CloneObjType type = (CloneObjType)Enum.Parse(typeof(CloneObjType), item);
// EnmuList.Add(type);
// }
//}
//GameObject CarRoad = GameObject.Find("FloorNei");
//if (!CarRoad.GetComponent<CloneableEnums>())
//{
// CarRoad.AddComponent<CloneableEnums>();
//}
//var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
//CloneableEnums.CloneableTypes = EnmuList;
}
[MenuItem("SceneTool/AddColider")]
static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered);
{
Debug.Log(obj[0].name);
}
}
[MenuItem("SceneTool/SetShiNeiXHS")]
public static void SetShiNeiXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
CloneableEnums SNXHS = GameObject.Find("CloneAbleEnumsParent").transform.Find("SNXHS").GetComponent<CloneableEnums>();
{
for (int i = 0; i < obj.Length; i++)
{
FloorMessage floormessage = obj[i].GetComponentInParent<FloorMessage>();
if (obj[i].gameObject.name.ToUpper().Contains("SNXH")&& obj[i].gameObject.GetComponent<Animator>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CreateStaticObjID>())
{
obj[i].gameObject.AddComponent<CreateStaticObjID>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<WATER_SOURCE_INFO_SYNC>())
{
obj[i].gameObject.AddComponent<WATER_SOURCE_INFO_SYNC>();
}
if (!obj[i].gameObject.GetComponent<XFSS>())
{
obj[i].gameObject.AddComponent<XFSS>();
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = floormessage.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = floormessage.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = floormessage.interlayerNum;
obj[i].gameObject.GetComponent<XFSS>().type = XFSSType.;
obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes = SNXHS.CloneableTypes;
obj[i].gameObject.GetComponent<WaterSource>().water = true;
}
}
}
}
/// <summary>
/// 作战部署消火栓等图标显示Quad添加,需要先在需要的物体上添加XFSS脚本
/// </summary>
[MenuItem("SceneTool/AddQuad")]
public static void AddQuad()
{
QuadMat quadMat = GameObject.Find("QuadMat").GetComponent<QuadMat>();
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<XFSS>())
{
if (!obj[i].transform.Find("Quad"))
{
GameObject quad = GameObject.Instantiate(quadMat.Quad);
quad.name = "Quad";
quad.transform.parent = obj[i].transform;
quad.transform.localPosition = Vector3.up * 10;
switch (obj[i].GetComponent<XFSS>().type)
{
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[0];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[1];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[2];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[3];
break;
case XFSSType.:
quad.GetComponent<Renderer>().material = quadMat.mats[0];
break;
default:
break;
}
quad.layer = LayerMask.NameToLayer("FightDeploy");
obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3);
}
else
{
obj[i].transform.Find("Quad").gameObject.layer = LayerMask.NameToLayer("FightDeploy");
obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3);
}
}
}
}
[MenuItem("SceneTool/ClearMissSprite")]
public static void ClearMissSprite()
{
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
var gameObject = obj[i].gameObject;
object p = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject);
}
}
}
[MenuItem("SceneTool/SetOilNormal")]
public static void SetOilNormal()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
GameObject NornalPre = GameObject.Find("NormalPre");
if (!obj[0].GetComponent<Mesh>())
{
//obj[0].gameObject.AddComponent<MeshFilter>();
//obj[0].gameObject.GetComponent<MeshFilter>().mesh = NornalPre.GetComponent<MeshFilter>().mesh;
// obj[0].gameObject.AddComponent<MeshRenderer>();
obj[0].gameObject.GetComponent<MeshRenderer>().material = NornalPre.GetComponent<MeshRenderer>().material;
//obj[0].gameObject.AddComponent<MeshCollider>();
//obj[0].gameObject.GetComponent<MeshCollider>().sharedMesh = NornalPre.GetComponent<MeshCollider>().sharedMesh;
obj[0].gameObject.AddComponent<CreateStaticObjID>();
obj[0].gameObject.AddComponent<OilTankBase>();
obj[0].gameObject.AddComponent<OilTankMessage>();
obj[0].gameObject.AddComponent<HideOilLevel>();
obj[0].gameObject.AddComponent<OIL_TANK_INFO_SYNC>();
obj[0].gameObject.AddComponent<OilTankDisasterRecord>();
obj[0].gameObject.AddComponent<CloneableEnums>();
obj[0].gameObject.GetComponent<CloneableEnums>().CloneableTypes = NornalPre.GetComponent<CloneableEnums>().CloneableTypes;
obj[0].gameObject.name = "Normal";
}
}
/// <summary>
/// 替换场景中的水炮,适用于没有拆分但是需要出水的水炮
/// </summary>
[MenuItem("SceneTool/ChangeShuiPao")]
public static void ChangeShuiPao()
{
GameObject shuipaopre = Resources.Load<GameObject>("ShuiPao");
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<Collider>())
{
GameObject csp = GameObject.Instantiate(shuipaopre);
csp.transform.parent = obj[i].parent;
csp.transform.localPosition = obj[i].localPosition;
// csp.transform.localRotation = obj[i].localRotation;
csp.name = "shuipao" + i;
obj[i].gameObject.SetActive(false);
}
}
}
}

258
Assets/Prefabs/Common/RoomWaiting/RoomWaiting.prefab

@ -35,9 +35,9 @@ RectTransform:
m_Father: {fileID: 224206009082004428}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 622.89996, y: -444}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222069633989209916
@ -66,8 +66,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 1
m_PreserveAspect: 0
@ -193,8 +191,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
@ -269,8 +265,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 1
m_PreserveAspect: 0
@ -360,8 +354,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
@ -406,9 +398,9 @@ RectTransform:
m_Father: {fileID: 224206009082004428}
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 622.89996, y: -666}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222073028446080886
@ -437,8 +429,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 1
m_PreserveAspect: 0
@ -535,9 +525,9 @@ RectTransform:
m_Father: {fileID: 224206009082004428}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 622.89996, y: -74}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222045343299953470
@ -566,8 +556,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 1
m_PreserveAspect: 0
@ -693,8 +681,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
@ -769,8 +755,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 967bef1b62d9192438ecf7ae7a584a6a, type: 3}
m_Type: 0
m_PreserveAspect: 0
@ -825,8 +809,6 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &1107840129532342
GameObject:
m_ObjectHideFlags: 0
@ -928,8 +910,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3afc3e26deace4644a52d832115d1d6b, type: 3}
m_Type: 0
m_PreserveAspect: 0
@ -979,8 +959,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &1115727284738126
GameObject:
m_ObjectHideFlags: 0
@ -1138,8 +1116,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 403420d5c6ba789478b71e07fa6e9638, type: 3}
m_Type: 0
m_PreserveAspect: 0
@ -1214,8 +1190,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 1
m_PreserveAspect: 0
@ -1288,8 +1262,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: eb3d4c61201564c4a83060e3db7ad0cb, type: 3}
m_FontSize: 30
@ -1339,9 +1311,9 @@ RectTransform:
m_Father: {fileID: 224206009082004428}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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Assets/Scripts/Common/GuDingShuipao/GuDingShuiPaoControl.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.NetworkSystem;
using AX.Network.Protocols;
using AX.Serialization;
public struct ShuiPaoControl
{
public long gameObjectID;
public bool isControlling;
}
public struct ShuiPaoSyncData
{
public long gameObjectID;
public bool waterOpen;
public float ParticleSize;
public Quaternion dizuoRotation;
public Quaternion shuiQiangRotation;
}
public class GuDingShuiPaoControl : MonoBehaviour
{
// Use this for initialization
private ObjSelectCtrl objSelectCtrl;
private bool isControlling;
private long gameObjectID;
private GameObject dizuo;
private GameObject shuiQiang;
private GameObject water;
public bool waterOpen;
public float ParticleSize=1;
private GameObject waterStraightPrefab;
/// <summary>
/// 流量
/// </summary>
public float Flow;
/// <summary>
/// 剩余时间
/// </summary>
public int RemainTime;
/// <summary>
/// 剩余水量
/// </summary>
public int RemianWater;
public float AllUseWater;
private float timer = 1f;
public SprayMode spraymode = SprayMode.PS30;
void Start()
{
Init();
dizuo = transform.GetComponentInChildren<GuDingShuiPaoDiZuo>().gameObject;
shuiQiang = transform.GetComponentInChildren<GuDingShuiPaoShuiQiang>().gameObject;
gameObjectID = GetComponent<BaseGameObjInfo>().gameObjID;
waterStraightPrefab = Resources.Load<GameObject>("Particle/WaterStraight");
NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_CONTROL_SYNC", SetController);
NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_DATA_SYNC", SetShuiPao);
SprayParameter spray = SprayParameter.GetInfo(SprayMode.PS30);
float value= (ParticleSize - spray.minsize) / (spray.maxsize - spray.minsize);
Flow = (spray.maxflow - spray.minflow) * value + spray.minflow;
}
void OnDestroy()
{
NetworkMessageDispatcher.RemoveListener("GUDINGSHUIPAO_CONTROL_SYNC", SetController);
NetworkMessageDispatcher.RemoveListener("GUDINGSHUIPAO_DATA_SYNC", SetShuiPao);
}
// Update is called once per frame
void Update()
{
if (CurrentUserInfo.role == Role. || CurrentUserInfo.role == Role.)
{
if (objSelectCtrl.selected && !isControlling)
{
isControlling = true;
NetworkManager.Default.SendAsync("GUDINGSHUIPAO_CONTROL_SYNC", new ShuiPaoControl { gameObjectID = gameObjectID, isControlling = isControlling });
}
if (!objSelectCtrl.selected && isControlling)
{
isControlling = false;
NetworkManager.Default.SendAsync("GUDINGSHUIPAO_CONTROL_SYNC", new ShuiPaoControl { gameObjectID = gameObjectID, isControlling = isControlling });
}
}
if (waterOpen)
{
timer -= Time.deltaTime;
if (timer <= 0)
{
AllUseWater += Flow;
timer = 1f;
}
}
}
private void Init()
{
if (CurrentUserInfo.role == Role. || CurrentUserInfo.role == Role.)
{
GetComponent<BaseGameObjInfo>().UserID = CurrentUserInfo.mySelf.Id;
objSelectCtrl = gameObject.AddComponent<ObjSelectCtrl>();
SelectedObjs.gameObjs.Add(gameObject);
}
}
void SetController(BinaryMessage message)
{
if (CurrentUserInfo.role == Role. || CurrentUserInfo.role == Role.)
{
var shuiPaoControl = message.Body.Deserialize<ShuiPaoControl>();
if (shuiPaoControl.gameObjectID == gameObjectID)
{
if (shuiPaoControl.isControlling)
{
objSelectCtrl.enabled = false;
}
else
{
objSelectCtrl.enabled = true;
}
}
}
}
public void SetWater(bool flag)
{
if (water == null)
{
water = Instantiate(waterStraightPrefab, shuiQiang.transform);
water.transform.Rotate(0, 180, 0);
ParticleSize = GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
}
water.SetActive(flag);
waterOpen = flag;
DataSync();
}
public void ChangeSize(float value)
{
ParticleControlOfType currentparticle = GetComponentInChildren<ParticleControlOfType>(true);
if (currentparticle != null)
{
currentparticle.SetScaleValue(value);
ParticleSize = value;
}
DataSync();
}
public void Up()
{
float x = shuiQiang.transform.localEulerAngles.x;
x = CheckValue(x);
if (x < 70)
{
shuiQiang.transform.Rotate(10, 0, 0, Space.Self);
}
DataSync();
}
public void Down()
{
float x = shuiQiang.transform.localEulerAngles.x;
x = CheckValue(x);
Debug.Log(x);
if (x > -15)
{
shuiQiang.transform.Rotate(-10, 0, 0, Space.Self);
}
DataSync();
}
public void Left()
{
dizuo.transform.Rotate(0, -10, 0, Space.Self);
DataSync();
}
public void Right()
{
dizuo.transform.Rotate(0, 10, 0, Space.Self);
DataSync();
}
protected float CheckValue(float angles)
{
if (angles >= 180 && angles <= 360)
{
angles = angles - 360;
}
return angles;
//举例:假如获取到的localEulerAngles.x = 300,则在显示面板其显示的值为-60=300-360,用此显式值计算
}
private void DataSync()
{
var shuiPaoSyncData = new ShuiPaoSyncData();
shuiPaoSyncData.gameObjectID = gameObjectID;
shuiPaoSyncData.waterOpen = waterOpen;
shuiPaoSyncData.ParticleSize = ParticleSize;
shuiPaoSyncData.dizuoRotation = dizuo.transform.localRotation;
shuiPaoSyncData.shuiQiangRotation = shuiQiang.transform.localRotation;
NetworkManager.Default.SendAsync("GUDINGSHUIPAO_DATA_SYNC", shuiPaoSyncData);
}
void SetShuiPao(BinaryMessage message)
{
var shuiPaoControl = message.Body.Deserialize<ShuiPaoSyncData>();
if (shuiPaoControl.gameObjectID== gameObjectID)
{
//开关
var flag = shuiPaoControl.waterOpen;
if (water == null)
{
water = Instantiate(waterStraightPrefab, shuiQiang.transform);
water.transform.Rotate(0, 180, 0);
ParticleSize = GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
}
water.SetActive(flag);
waterOpen = flag;
//大小
var value = shuiPaoControl.ParticleSize;
ParticleControlOfType currentparticle = GetComponentInChildren<ParticleControlOfType>(true);
if (currentparticle != null)
{
currentparticle.SetScaleValue(value);
ParticleSize = value;
}
//方向
shuiQiang.transform.localRotation = shuiPaoControl.shuiQiangRotation;
dizuo.transform.localRotation = shuiPaoControl.dizuoRotation;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.NetworkSystem;
using AX.Network.Protocols;
using AX.Serialization;
public struct ShuiPaoControl
{
public long gameObjectID;
public bool isControlling;
}
public struct ShuiPaoSyncData
{
public long gameObjectID;
public bool waterOpen;
public float ParticleSize;
public Quaternion dizuoRotation;
public Quaternion shuiQiangRotation;
}
public class GuDingShuiPaoControl : MonoBehaviour
{
// Use this for initialization
private ObjSelectCtrl objSelectCtrl;
private bool isControlling;
private long gameObjectID;
private GameObject dizuo;
private GameObject shuiQiang;
private GameObject water;
public bool waterOpen;
public float ParticleSize=1;
private GameObject waterStraightPrefab;
/// <summary>
/// 流量
/// </summary>
public float Flow;
/// <summary>
/// 剩余时间
/// </summary>
public int RemainTime;
/// <summary>
/// 剩余水量
/// </summary>
public int RemianWater;
public float AllUseWater;
private float timer = 1f;
/// <summary>
/// 出水类型
/// </summary>
public SprayParticleType SpType;
public SprayMode spraymode = SprayMode.PS30;
void Start()
{
Init();
dizuo = transform.GetComponentInChildren<GuDingShuiPaoDiZuo>().gameObject;
shuiQiang = transform.GetComponentInChildren<GuDingShuiPaoShuiQiang>().gameObject;
gameObjectID = GetComponent<BaseGameObjInfo>().gameObjID;
if(SpType==SprayParticleType.WaterStraight)
{
waterStraightPrefab = Resources.Load<GameObject>("Particle/WaterStraight");
}
if (SpType == SprayParticleType.Froth)
{
waterStraightPrefab = Resources.Load<GameObject>("Particle/Froth");
}
NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_CONTROL_SYNC", SetController);
NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_DATA_SYNC", SetShuiPao);
SprayParameter spray = SprayParameter.GetInfo(SprayMode.PS30);
float value= (ParticleSize - spray.minsize) / (spray.maxsize - spray.minsize);
Flow = (spray.maxflow - spray.minflow) * value + spray.minflow;
}
void OnDestroy()
{
NetworkMessageDispatcher.RemoveListener("GUDINGSHUIPAO_CONTROL_SYNC", SetController);
NetworkMessageDispatcher.RemoveListener("GUDINGSHUIPAO_DATA_SYNC", SetShuiPao);
}
// Update is called once per frame
void Update()
{
if (CurrentUserInfo.role == Role. || CurrentUserInfo.role == Role.)
{
if (objSelectCtrl.selected && !isControlling)
{
isControlling = true;
NetworkManager.Default.SendAsync("GUDINGSHUIPAO_CONTROL_SYNC", new ShuiPaoControl { gameObjectID = gameObjectID, isControlling = isControlling });
}
if (!objSelectCtrl.selected && isControlling)
{
isControlling = false;
NetworkManager.Default.SendAsync("GUDINGSHUIPAO_CONTROL_SYNC", new ShuiPaoControl { gameObjectID = gameObjectID, isControlling = isControlling });
}
}
if (waterOpen)
{
timer -= Time.deltaTime;
if (timer <= 0)
{
AllUseWater += Flow;
timer = 1f;
}
}
}
private void Init()
{
if (CurrentUserInfo.role == Role. || CurrentUserInfo.role == Role.)
{
GetComponent<BaseGameObjInfo>().UserID = CurrentUserInfo.mySelf.Id;
objSelectCtrl = gameObject.AddComponent<ObjSelectCtrl>();
SelectedObjs.gameObjs.Add(gameObject);
}
}
void SetController(BinaryMessage message)
{
if (CurrentUserInfo.role == Role. || CurrentUserInfo.role == Role.)
{
var shuiPaoControl = message.Body.Deserialize<ShuiPaoControl>();
if (shuiPaoControl.gameObjectID == gameObjectID)
{
if (shuiPaoControl.isControlling)
{
objSelectCtrl.enabled = false;
}
else
{
objSelectCtrl.enabled = true;
}
}
}
}
public void SetWater(bool flag)
{
if (water == null)
{
water = Instantiate(waterStraightPrefab, shuiQiang.transform);
water.transform.Rotate(0, 180, 0);
ParticleSize = GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
}
water.SetActive(flag);
waterOpen = flag;
DataSync();
}
public void ChangeSize(float value)
{
ParticleControlOfType currentparticle = GetComponentInChildren<ParticleControlOfType>(true);
if (currentparticle != null)
{
currentparticle.SetScaleValue(value);
ParticleSize = value;
}
DataSync();
}
public void Up()
{
float x = shuiQiang.transform.localEulerAngles.x;
x = CheckValue(x);
if (x < 70)
{
shuiQiang.transform.Rotate(10, 0, 0, Space.Self);
}
DataSync();
}
public void Down()
{
float x = shuiQiang.transform.localEulerAngles.x;
x = CheckValue(x);
Debug.Log(x);
if (x > -15)
{
shuiQiang.transform.Rotate(-10, 0, 0, Space.Self);
}
DataSync();
}
public void Left()
{
dizuo.transform.Rotate(0, -10, 0, Space.Self);
DataSync();
}
public void Right()
{
dizuo.transform.Rotate(0, 10, 0, Space.Self);
DataSync();
}
protected float CheckValue(float angles)
{
if (angles >= 180 && angles <= 360)
{
angles = angles - 360;
}
return angles;
//举例:假如获取到的localEulerAngles.x = 300,则在显示面板其显示的值为-60=300-360,用此显式值计算
}
private void DataSync()
{
var shuiPaoSyncData = new ShuiPaoSyncData();
shuiPaoSyncData.gameObjectID = gameObjectID;
shuiPaoSyncData.waterOpen = waterOpen;
shuiPaoSyncData.ParticleSize = ParticleSize;
shuiPaoSyncData.dizuoRotation = dizuo.transform.localRotation;
shuiPaoSyncData.shuiQiangRotation = shuiQiang.transform.localRotation;
NetworkManager.Default.SendAsync("GUDINGSHUIPAO_DATA_SYNC", shuiPaoSyncData);
}
void SetShuiPao(BinaryMessage message)
{
var shuiPaoControl = message.Body.Deserialize<ShuiPaoSyncData>();
if (shuiPaoControl.gameObjectID== gameObjectID)
{
//开关
var flag = shuiPaoControl.waterOpen;
if (water == null)
{
water = Instantiate(waterStraightPrefab, shuiQiang.transform);
water.transform.Rotate(0, 180, 0);
ParticleSize = GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
}
water.SetActive(flag);
waterOpen = flag;
//大小
var value = shuiPaoControl.ParticleSize;
ParticleControlOfType currentparticle = GetComponentInChildren<ParticleControlOfType>(true);
if (currentparticle != null)
{
currentparticle.SetScaleValue(value);
ParticleSize = value;
}
//方向
shuiQiang.transform.localRotation = shuiPaoControl.shuiQiangRotation;
dizuo.transform.localRotation = shuiPaoControl.dizuoRotation;
}
}
}

32
Assets/Scripts/Common/Menu/ModeImageLoad.cs

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ModeImageLoad : MonoBehaviour
{
/// <summary>
/// 是否是演习图片
/// </summary>
public bool IsDrillPanel;
// Start is called before the first frame update
void Start()
{
if (IsDrillPanel)
{
Texture2D tex = Resources.Load<Texture2D>("Common/DrillImage");
GetComponent<Image>().sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f);
}
else
{
Texture2D tex = Resources.Load<Texture2D>("Common/ExerciseImage");
GetComponent<Image>().sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f);
}
}
// Update is called once per frame
void Update()
{
}
}

11
Assets/Scripts/Common/Menu/ModeImageLoad.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 351eaed31d066ec48b3301f7af88d088
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

67
Assets/Scripts/Common/RoomWaiting/RoomInfoPanel.cs

@ -1,33 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RoomInfoPanel : MonoBehaviour
{
public Image SelectSceneImage;
public Text SceneName;
public Text IntroduceText;
public Text Creater;
public Text ScenceType;
public Text RoomNum;
// Use this for initialization
void Start()
{
//:ToDo
//房间缩略图
//SelectSceneImage.sprite=
SetRoomInfo();
}
public void SetRoomInfo()
{
SceneName.text = CurrentUserInfo.room.Map.name;
IntroduceText.text = CurrentUserInfo.room.Map.introduction;
Creater.text = CurrentUserInfo.room.Owner.UserInfo.Username;
ScenceType.text = CurrentUserInfo.room.Map.sceneType.ToString();
RoomNum.text = CurrentUserInfo.room.UserList.Count.ToString() + "/" + CurrentUserInfo.room.MaxPersons;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RoomInfoPanel : MonoBehaviour
{
public Image SelectSceneImage;
public Text SceneName;
public Text IntroduceText;
public Text Creater;
public Text ScenceType;
public Text RoomNum;
// Use this for initialization
void Start()
{
//:ToDo
//房间缩略图
Texture2D tex= Resources.Load<Texture2D>("Common/DongYouLiQing");
SelectSceneImage.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f);
SetRoomInfo();
}
public void SetRoomInfo()
{
SceneName.text = CurrentUserInfo.room.Map.name;
IntroduceText.text = CurrentUserInfo.room.Map.introduction;
Creater.text = CurrentUserInfo.room.Owner.UserInfo.Username;
ScenceType.text = CurrentUserInfo.room.Map.sceneType.ToString();
RoomNum.text = CurrentUserInfo.room.UserList.Count.ToString() + "/" + CurrentUserInfo.room.MaxPersons;
}
}

225
Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs

@ -1,108 +1,117 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
public class OilTanksManager : MonoBehaviour
{
//public Transform AllGuanQu;
public List<Transform> AllGuanQu = new List<Transform>();
public GameObject OilTankPrefab;
public Transform OilTankParent;
private ToggleGroup FatherGroup;
private List<OilTankMessage> AllList = new List<OilTankMessage>();
void Start()
{
//AllGuanQu = GameObject.Find("GuanQu_normal").transform;
//for (int i = 0; i < AllGuanQu.childCount; i++)
//{
// if (AllGuanQu.GetChild(i).GetComponent<OilTankMessage>())
// {
// AllList.Add(AllGuanQu.GetChild(i).GetComponent<OilTankMessage>());
// }
//}
//FatherGroup = gameObject.AddComponent<ToggleGroup>();
//FatherGroup.allowSwitchOff = true;
Init();
}
private void Init()
{
//AllGuanQu.Add(GameObject.Find("3#GuanQu").transform);
//AllGuanQu.Add(GameObject.Find("4#GuanQu").transform);
//foreach (Transform item in AllGuanQu)
//{
// if (item != null)
// {
// var tanks = item.GetComponentsInChildren<OilTankMessage>();
// foreach (var tank in tanks)
// {
// AllList.Add(tank);
// }
// }
//}
AllList = GameObject.Find("SceneAll/GuanQu").GetComponentsInChildren<OilTankMessage>().ToList();
FatherGroup = OilTankParent.gameObject.AddComponent<ToggleGroup>();
FatherGroup.allowSwitchOff = true;
//从Start移过来,避免编辑灾情库时加载灾情库也在Start里,加载普通火蔓延范围管线与这里生成的对象ID重复
DataBind();
}
private void DataBind()
{
//{
var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("GuanQu") select OilFlowManage;
//Debug.Log(DataList.Count());
BindMethord(DataList, "罐区");
//}
//{
// var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("QiuGuan") select OilFlowManage;
// //Debug.Log(DataList.Count());
// BindMethord(DataList, "球罐区");
//}
}
private void BindMethord(IEnumerable<OilTankMessage> DataList, string ShowText)
{
var GroupResult = from OilTankMessage in DataList group OilTankMessage by OilTankMessage.MyBaseMessage.TankFieldName;
foreach (var item in GroupResult)
{
if (item.ToList().Count > 0)
{
GameObject c = Instantiate(OilTankPrefab, OilTankParent);
c.GetComponent<OilTankController>().ChildList = new List<GameObject>();
c.GetComponent<OilTankController>().HasChild.gameObject.SetActive(true);
c.GetComponent<OilTankController>().MyManager = this;
c.GetComponent<Toggle>().group = FatherGroup;
c.name = item.ToList()[0].MyBaseMessage.TankFieldName.Split('#')[0];//ShowText + item.Key;
c.GetComponent<OilTankController>().DataBind();
ToggleGroup group = c.gameObject.AddComponent<ToggleGroup>();
group.allowSwitchOff = true;
foreach (var o in item.ToList())
{
GameObject cc = Instantiate(OilTankPrefab, OilTankParent);
cc.GetComponent<OilTankController>().MyManager = this;
cc.GetComponent<OilTankController>().HasChild.gameObject.SetActive(false);
cc.GetComponent<OilTankController>().MyMsg = o;
cc.name = o.MyBaseMessage.GuanQuName;//TankFieldNum + "_" + o.MyBaseMessage.TankFieldInnerNum;
cc.GetComponent<Toggle>().group = group;
cc.GetComponent<OilTankController>().DataBind();
cc.gameObject.SetActive(false);
c.GetComponent<OilTankController>().ChildList.Add(cc);
}
}
}
}
// Update is called once per frame
void Update()
{
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
public class OilTanksManager : MonoBehaviour
{
//public Transform AllGuanQu;
public List<Transform> AllGuanQu = new List<Transform>();
public GameObject OilTankPrefab;
public Transform OilTankParent;
private ToggleGroup FatherGroup;
private List<OilTankMessage> AllList = new List<OilTankMessage>();
private void Awake()
{
if (GameSettings.othersSettings.SceneType != SceneType.)
{
gameObject.SetActive(false);
return;
}
}
void Start()
{
//AllGuanQu = GameObject.Find("GuanQu_normal").transform;
//for (int i = 0; i < AllGuanQu.childCount; i++)
//{
// if (AllGuanQu.GetChild(i).GetComponent<OilTankMessage>())
// {
// AllList.Add(AllGuanQu.GetChild(i).GetComponent<OilTankMessage>());
// }
//}
//FatherGroup = gameObject.AddComponent<ToggleGroup>();
//FatherGroup.allowSwitchOff = true;
Init();
}
private void Init()
{
//AllGuanQu.Add(GameObject.Find("3#GuanQu").transform);
//AllGuanQu.Add(GameObject.Find("4#GuanQu").transform);
//foreach (Transform item in AllGuanQu)
//{
// if (item != null)
// {
// var tanks = item.GetComponentsInChildren<OilTankMessage>();
// foreach (var tank in tanks)
// {
// AllList.Add(tank);
// }
// }
//}
AllList = GameObject.Find("SceneAll/GuanQu").GetComponentsInChildren<OilTankMessage>().ToList();
FatherGroup = OilTankParent.gameObject.AddComponent<ToggleGroup>();
FatherGroup.allowSwitchOff = true;
//从Start移过来,避免编辑灾情库时加载灾情库也在Start里,加载普通火蔓延范围管线与这里生成的对象ID重复
DataBind();
}
private void DataBind()
{
//{
var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("GuanQu") select OilFlowManage;
//Debug.Log(DataList.Count());
BindMethord(DataList, "罐区");
//}
//{
// var DataList = from OilFlowManage in AllList where OilFlowManage.MyBaseMessage.TankFieldName.Contains("QiuGuan") select OilFlowManage;
// //Debug.Log(DataList.Count());
// BindMethord(DataList, "球罐区");
//}
}
private void BindMethord(IEnumerable<OilTankMessage> DataList, string ShowText)
{
var GroupResult = from OilTankMessage in DataList group OilTankMessage by OilTankMessage.MyBaseMessage.TankFieldName;
foreach (var item in GroupResult)
{
if (item.ToList().Count > 0)
{
GameObject c = Instantiate(OilTankPrefab, OilTankParent);
c.GetComponent<OilTankController>().ChildList = new List<GameObject>();
c.GetComponent<OilTankController>().HasChild.gameObject.SetActive(true);
c.GetComponent<OilTankController>().MyManager = this;
c.GetComponent<Toggle>().group = FatherGroup;
c.name = item.ToList()[0].MyBaseMessage.TankFieldName.Split('#')[0];//ShowText + item.Key;
c.GetComponent<OilTankController>().DataBind();
ToggleGroup group = c.gameObject.AddComponent<ToggleGroup>();
group.allowSwitchOff = true;
foreach (var o in item.ToList())
{
GameObject cc = Instantiate(OilTankPrefab, OilTankParent);
cc.GetComponent<OilTankController>().MyManager = this;
cc.GetComponent<OilTankController>().HasChild.gameObject.SetActive(false);
cc.GetComponent<OilTankController>().MyMsg = o;
cc.name = o.MyBaseMessage.GuanQuName;//TankFieldNum + "_" + o.MyBaseMessage.TankFieldInnerNum;
cc.GetComponent<Toggle>().group = group;
cc.GetComponent<OilTankController>().DataBind();
cc.gameObject.SetActive(false);
c.GetComponent<OilTankController>().ChildList.Add(cc);
}
}
}
}
// Update is called once per frame
void Update()
{
}
}

730
Assets/Scripts/DongYouLiQing/LeadGroup/PoliceCall/PoliceCallPanel.cs

@ -1,364 +1,366 @@
using AX.MessageSystem;
using AX.NetworkSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PoliceCallPanel : MonoBehaviour
{
public Transform PoliceCloseButton;
public Transform CallMan;
public Transform Phone;
public Transform FirePlace;
public Transform FireArea;
public Transform FireReason;
public Transform Trapped;
public Transform FireLeave;
public Transform Dangerous;
public Transform PoliceCallButton;
public Transform PoliceCallCancelButton;
public Transform ArriveTimeTitle;
public string callname;
public string phone;
public string firePlace;
public string fireReason;
public string fireArea;
public string fireLevel;
public string hasDangerous;
public string hasTrapped;
private string errortext;
private Transform P_FireLiquidLevel;
private Transform dis;
private void Awake()
{
dis = GameObject.Find("P_AllParent").transform.Find("P_Disasters");
MessageDispatcher.AddListener("LOAD_UIDISASTER", LoadUIDisaster);
this.gameObject.SetActive(false);
P_FireLiquidLevel = GameObject.Find("P_FireLiquidLevel").transform;
}
// Use this for initialization
void Start()
{
PoliceCloseButton.GetComponent<ButtonRecordByAC>().OutInterFaceButton = PoliceCloseButtonClick;
CallMan.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = CallManOnValueChange;
Phone.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = PhoneOnValueChange;
FirePlace.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = FirePlaceOnValueChange;
FireArea.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = FireAreaOnValueChange;
FireReason.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = FireReasonOnValueChange;
FireLeave.GetComponent<DropDownRecordByAC>().OutInterFaceDropDown = FireLeaveOnValueChange;
Dangerous.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = DangerousOnValueChange;
PoliceCallButton.GetComponent<ButtonRecordByAC>().OutInterFaceButton = PoliceCallButtonClick;
PoliceCallCancelButton.GetComponent<ButtonRecordByAC>().OutInterFaceButton = PoliceCallCancelOnClick;
fireReason = "不详";
fireArea = "不详";
hasDangerous = "不详";
fireLevel = "不详";
}
public void OnEnable()
{
int trap_wound = dis.Find("P_TrappedPerson").childCount + dis.Find("P_Wounded").childCount;
Trapped.GetComponent<Text>().text = trap_wound > 0 ? "是" : "否";
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("LOAD_UIDISASTER", LoadUIDisaster);
}
private void LoadUIDisaster(IMessage obj)
{
if (GameSettings.othersSettings.isSelectedDisaster)
{
DataBind();
if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
{//若是练习或演习模式进入导调组界面,则不可以修改
CallMan.GetComponent<InputField>().interactable = false;
Phone.GetComponent<InputField>().interactable = false;
FirePlace.GetComponent<InputField>().interactable = false;
FireArea.GetComponent<InputField>().interactable = false;
FireReason.GetComponent<InputField>().interactable = false;
FireLeave.GetComponent<Dropdown>().interactable = false;
Dangerous.GetComponent<InputField>().interactable = false;
}
else
{
if (!GameSettings.disasterSetting.isEdit)
{//若是灾情库设置模式的查看,则不可以修改
CallMan.GetComponent<InputField>().interactable = false;
Phone.GetComponent<InputField>().interactable = false;
FirePlace.GetComponent<InputField>().interactable = false;
FireArea.GetComponent<InputField>().interactable = false;
FireReason.GetComponent<InputField>().interactable = false;
FireLeave.GetComponent<Dropdown>().interactable = false;
Dangerous.GetComponent<InputField>().interactable = false;
PoliceCallButton.GetComponent<Button>().interactable = false;
}
else
{
//若是灾情库设置模式的编辑,则可以修改
}
}
}
}
private void PoliceCloseButtonClick()
{
gameObject.SetActive(false);
}
private void CallManOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
callname = value;
}
}
private void PhoneOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
phone = value;
}
}
private void FirePlaceOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
firePlace = value;
}
}
private void FireAreaOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
fireArea = value;
}
else
{
fireArea = "不详";
}
}
private void FireReasonOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
fireReason = value;
}
else
{
fireReason = "不详";
}
}
private void FireLeaveOnValueChange(int value)
{
fireLevel = FireLeave.GetComponent<Dropdown>().captionText.text;
}
private void DangerousOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
hasDangerous = value;
}
else
{
hasDangerous = "不详";
}
}
private void PoliceCallButtonClick()
{
if (string.IsNullOrEmpty(CallMan.GetComponent<InputField>().text) || CallMan.GetComponent<InputField>().text == "")
{
errortext = "请填写报警人";
LoadPromptWin.Instance.LoadTextPromptWindow(errortext, 2f);
}
else
{
if (string.IsNullOrEmpty(Phone.GetComponent<InputField>().text) || Phone.GetComponent<InputField>().text == "")
{
errortext = "请填写电话号码";
LoadPromptWin.Instance.LoadTextPromptWindow(errortext, 2f);
}
else
{
if (string.IsNullOrEmpty(FirePlace.GetComponent<InputField>().text) || FirePlace.GetComponent<InputField>().text == "")
{
errortext = "请填写着火地点";
LoadPromptWin.Instance.LoadTextPromptWindow(errortext, 2f);
}
else
{
PoliceCallData policedata = new PoliceCallData();
policedata.UserId = CurrentUserInfo.mySelf.Id;
policedata.Name = callname;
policedata.Phone = phone;
policedata.FirePlace = firePlace;
policedata.FireArea = fireArea;
policedata.FireReason = fireReason; ;
// Transform dis = GameObject.Find("P_AllParent").transform.Find("P_Disasters");
int trap_wound = dis.Find("P_TrappedPerson").childCount + dis.Find("P_Wounded").childCount;
policedata.HasTrapped = trap_wound > 0 ? "是" : "否";
policedata.FireLevel = fireLevel;
policedata.HasDangerous = hasDangerous;
//时间键值对集合
if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
{
policedata.RoomID = CurrentUserInfo.room.Id;
policedata.ArriveTimeList = ArriveTimeTitle.GetComponent<ArriveTimeContent>().ArriveTimeList;
//Debug.Log(policedata.Name+"/"+policedata.Phone+"/"+policedata.FirePlace+"/"+policedata.FireArea+"/"
// +policedata.FireReason+"/"+policedata.HasTrapped+"/"+policedata.HasDangerous+"/"+policedata.FireLevel);
NetworkManager.Default.SendAsync("POLICE_CALL_SYNC", policedata);
CallMan.GetComponent<InputField>().interactable = false;
Phone.GetComponent<InputField>().interactable = false;
FirePlace.GetComponent<InputField>().interactable = false;
FireArea.GetComponent<InputField>().interactable = false;
FireReason.GetComponent<InputField>().interactable = false;
FireLeave.GetComponent<Dropdown>().interactable = false;
Dangerous.GetComponent<InputField>().interactable = false;
LoadPromptWin.Instance.LoadTextPromptWindow("已报警", 1f);
PoliceCallButton.GetComponent<Button>().interactable = false;
GameSettings.othersSettings.isStartDrill = true;
transform.parent.Find("TopPanel/Tool/Button").GetComponentInChildren<Text>().text = "结束";
SetDisableInCustomPractice();
//导调组赋值灾情设置信息
//if (FindObjectOfType<DrillBeginButton>()&&FindObjectOfType<VictoryConditionPanel>())
//{
// FindObjectOfType<DrillBeginButton>().Victorysetting = FindObjectOfType<VictoryConditionPanel>().VictoryConditionSetting();
//}
if (transform.parent.Find("TopPanel/Tool/Button").GetComponent<DrillBeginButton>()
&& transform.parent.Find("SettingPanel/VictoryConditionTitle").GetComponent<VictoryConditionPanel>())
{
transform.parent.Find("TopPanel/Tool/Button").GetComponent<DrillBeginButton>().Victorysetting =
transform.parent.Find("SettingPanel/VictoryConditionTitle").GetComponent<VictoryConditionPanel>().VictoryConditionSetting();
}
// OilSetManager.GetInstance.SetInteractable();//油罐UI设置
//给导调组赋值报警信息
GameSettings.disasterSetting.policeCallData = policedata;
MessageDispatcher.SendMessage("police_call");
//向服务端申请开始计时
KeyValuePair<long, bool> pair = new KeyValuePair<long, bool>(CurrentUserInfo.room.Id, true);
NetworkManager.Default.SendAsync("TIMER_ENABLE_SYNC", pair);
foreach (Transform child in P_FireLiquidLevel)
{
if (child.GetComponent<FireLiquidLevelCtrl>().showTime != "00:00:00")
{
NetworkManager.Default.SendAsync("SET_LIQUIP_HIDE_SYNC", child.GetComponent<BaseGameObjInfo>().gameObjID);
child.gameObject.SetActive(false);
}
}
}
StartCoroutine(Close());
}
}
}
}
private void PoliceCallCancelOnClick()
{
gameObject.SetActive(false);
}
private IEnumerator Close()
{
yield return new WaitForSeconds(1f);
gameObject.SetActive(false);
}
/// <summary>
/// 灾情库进来报警信息绑定
/// </summary>
private void DataBind()
{
CallMan.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.Name;
Phone.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.Phone;
FirePlace.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.FirePlace;
FireArea.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.FireArea;
FireReason.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.FireReason;
Trapped.GetComponent<Text>().text = GameSettings.othersSettings.disaster.PoliceCallData.HasTrapped;
Dropdown drop = FireLeave.GetComponent<Dropdown>();
for (int i = 0; i < drop.options.Count; i++)
{
if (drop.options[i].text == GameSettings.othersSettings.disaster.PoliceCallData.FireLevel)
{
drop.value = i;
}
}
Dangerous.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.HasDangerous;
callname = GameSettings.othersSettings.disaster.PoliceCallData.Name;
phone = GameSettings.othersSettings.disaster.PoliceCallData.Phone;
firePlace = GameSettings.othersSettings.disaster.PoliceCallData.FirePlace;
fireArea = GameSettings.othersSettings.disaster.PoliceCallData.FireArea; ;
fireReason = GameSettings.othersSettings.disaster.PoliceCallData.FireReason;
hasTrapped = GameSettings.othersSettings.disaster.PoliceCallData.HasTrapped;
fireLevel = GameSettings.othersSettings.disaster.PoliceCallData.FireLevel;
hasDangerous = GameSettings.othersSettings.disaster.PoliceCallData.HasDangerous; ;
}
/// <summary>
/// 自定义练习模式下设置灾情设置按钮不可用
/// </summary>
private void SetDisableInCustomPractice()
{
if (!GameSettings.othersSettings.isSelectedDisaster)
{
if (GameSettings.othersSettings.mode == Mode.Practice)
{
Transform SettingPanel = transform.parent.Find("SettingPanel");
SettingPanel.GetComponent<ToggleGroup>().SetAllTogglesOff();
ScrollRect[] scrollrect = SettingPanel.GetComponentsInChildren<ScrollRect>(true);
for (int i = 0; i < scrollrect.Length; i++)
{
Toggle[] alltoggle = scrollrect[i].GetComponentsInChildren<Toggle>(true);
Dropdown[] alldrop = scrollrect[i].GetComponentsInChildren<Dropdown>(true);
InputField[] allinput = scrollrect[i].GetComponentsInChildren<InputField>(true);
if (alltoggle.Length > 0)
{
for (int toggle = 0; toggle < alltoggle.Length; toggle++)
{
alltoggle[toggle].interactable = false;
}
}
if (alldrop.Length > 0)
{
for (int drop = 0; drop < alldrop.Length; drop++)
{
alldrop[drop].interactable = false;
}
}
if (allinput.Length > 0)
{
for (int input = 0; input < allinput.Length; input++)
{
allinput[input].interactable = false;
}
}
}
}
}
}
}
using AX.MessageSystem;
using AX.NetworkSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PoliceCallPanel : MonoBehaviour
{
public Transform PoliceCloseButton;
public Transform CallMan;
public Transform Phone;
public Transform FirePlace;
public Transform FireArea;
public Transform FireReason;
public Transform Trapped;
public Transform FireLeave;
public Transform Dangerous;
public Transform PoliceCallButton;
public Transform PoliceCallCancelButton;
public Transform ArriveTimeTitle;
public string callname;
public string phone;
public string firePlace;
public string fireReason;
public string fireArea;
public string fireLevel;
public string hasDangerous;
public string hasTrapped;
private string errortext;
private Transform P_FireLiquidLevel;
private Transform dis;
private void Awake()
{
dis = GameObject.Find("P_AllParent").transform.Find("P_Disasters");
MessageDispatcher.AddListener("LOAD_UIDISASTER", LoadUIDisaster);
this.gameObject.SetActive(false);
P_FireLiquidLevel = GameObject.Find("P_FireLiquidLevel").transform;
}
// Use this for initialization
void Start()
{
PoliceCloseButton.GetComponent<ButtonRecordByAC>().OutInterFaceButton = PoliceCloseButtonClick;
CallMan.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = CallManOnValueChange;
Phone.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = PhoneOnValueChange;
FirePlace.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = FirePlaceOnValueChange;
FireArea.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = FireAreaOnValueChange;
FireReason.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = FireReasonOnValueChange;
FireLeave.GetComponent<DropDownRecordByAC>().OutInterFaceDropDown = FireLeaveOnValueChange;
Dangerous.GetComponent<InputFieldRecordByAC>().OutInterFaceInPutField = DangerousOnValueChange;
PoliceCallButton.GetComponent<ButtonRecordByAC>().OutInterFaceButton = PoliceCallButtonClick;
PoliceCallCancelButton.GetComponent<ButtonRecordByAC>().OutInterFaceButton = PoliceCallCancelOnClick;
fireReason = "不详";
fireArea = "不详";
hasDangerous = "不详";
fireLevel = "不详";
}
public void OnEnable()
{
int trap_wound = dis.Find("P_TrappedPerson").childCount + dis.Find("P_Wounded").childCount;
Trapped.GetComponent<Text>().text = trap_wound > 0 ? "是" : "否";
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("LOAD_UIDISASTER", LoadUIDisaster);
}
private void LoadUIDisaster(IMessage obj)
{
if (GameSettings.othersSettings.isSelectedDisaster)
{
DataBind();
if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
{//若是练习或演习模式进入导调组界面,则不可以修改
CallMan.GetComponent<InputField>().interactable = false;
Phone.GetComponent<InputField>().interactable = false;
FirePlace.GetComponent<InputField>().interactable = false;
FireArea.GetComponent<InputField>().interactable = false;
FireReason.GetComponent<InputField>().interactable = false;
FireLeave.GetComponent<Dropdown>().interactable = false;
Dangerous.GetComponent<InputField>().interactable = false;
}
else
{
if (!GameSettings.disasterSetting.isEdit)
{//若是灾情库设置模式的查看,则不可以修改
CallMan.GetComponent<InputField>().interactable = false;
Phone.GetComponent<InputField>().interactable = false;
FirePlace.GetComponent<InputField>().interactable = false;
FireArea.GetComponent<InputField>().interactable = false;
FireReason.GetComponent<InputField>().interactable = false;
FireLeave.GetComponent<Dropdown>().interactable = false;
Dangerous.GetComponent<InputField>().interactable = false;
PoliceCallButton.GetComponent<Button>().interactable = false;
}
else
{
//若是灾情库设置模式的编辑,则可以修改
}
}
}
}
private void PoliceCloseButtonClick()
{
gameObject.SetActive(false);
}
private void CallManOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
callname = value;
}
}
private void PhoneOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
phone = value;
}
}
private void FirePlaceOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
firePlace = value;
}
}
private void FireAreaOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
fireArea = value;
}
else
{
fireArea = "不详";
}
}
private void FireReasonOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
fireReason = value;
}
else
{
fireReason = "不详";
}
}
private void FireLeaveOnValueChange(int value)
{
fireLevel = FireLeave.GetComponent<Dropdown>().captionText.text;
}
private void DangerousOnValueChange(string value)
{
if (!string.IsNullOrEmpty(value))
{
hasDangerous = value;
}
else
{
hasDangerous = "不详";
}
}
private void PoliceCallButtonClick()
{
if (string.IsNullOrEmpty(CallMan.GetComponent<InputField>().text) || CallMan.GetComponent<InputField>().text == "")
{
errortext = "请填写报警人";
LoadPromptWin.Instance.LoadTextPromptWindow(errortext, 2f);
}
else
{
if (string.IsNullOrEmpty(Phone.GetComponent<InputField>().text) || Phone.GetComponent<InputField>().text == "")
{
errortext = "请填写电话号码";
LoadPromptWin.Instance.LoadTextPromptWindow(errortext, 2f);
}
else
{
if (string.IsNullOrEmpty(FirePlace.GetComponent<InputField>().text) || FirePlace.GetComponent<InputField>().text == "")
{
errortext = "请填写着火地点";
LoadPromptWin.Instance.LoadTextPromptWindow(errortext, 2f);
}
else
{
PoliceCallData policedata = new PoliceCallData();
policedata.UserId = CurrentUserInfo.mySelf.Id;
policedata.Name = callname;
policedata.Phone = phone;
policedata.FirePlace = firePlace;
policedata.FireArea = fireArea;
policedata.FireReason = fireReason; ;
// Transform dis = GameObject.Find("P_AllParent").transform.Find("P_Disasters");
int trap_wound = dis.Find("P_TrappedPerson").childCount + dis.Find("P_Wounded").childCount;
policedata.HasTrapped = trap_wound > 0 ? "是" : "否";
policedata.FireLevel = fireLevel;
policedata.HasDangerous = hasDangerous;
//时间键值对集合
if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
{
policedata.RoomID = CurrentUserInfo.room.Id;
policedata.ArriveTimeList = ArriveTimeTitle.GetComponent<ArriveTimeContent>().ArriveTimeList;
//Debug.Log(policedata.Name+"/"+policedata.Phone+"/"+policedata.FirePlace+"/"+policedata.FireArea+"/"
// +policedata.FireReason+"/"+policedata.HasTrapped+"/"+policedata.HasDangerous+"/"+policedata.FireLevel);
NetworkManager.Default.SendAsync("POLICE_CALL_SYNC", policedata);
CallMan.GetComponent<InputField>().interactable = false;
Phone.GetComponent<InputField>().interactable = false;
FirePlace.GetComponent<InputField>().interactable = false;
FireArea.GetComponent<InputField>().interactable = false;
FireReason.GetComponent<InputField>().interactable = false;
FireLeave.GetComponent<Dropdown>().interactable = false;
Dangerous.GetComponent<InputField>().interactable = false;
LoadPromptWin.Instance.LoadTextPromptWindow("已报警", 1f);
PoliceCallButton.GetComponent<Button>().interactable = false;
GameSettings.othersSettings.isStartDrill = true;
transform.parent.Find("TopPanel/Tool/Button").GetComponentInChildren<Text>().text = "结束";
SetDisableInCustomPractice();
//导调组赋值灾情设置信息
//if (FindObjectOfType<DrillBeginButton>()&&FindObjectOfType<VictoryConditionPanel>())
//{
// FindObjectOfType<DrillBeginButton>().Victorysetting = FindObjectOfType<VictoryConditionPanel>().VictoryConditionSetting();
//}
if (transform.parent.Find("TopPanel/Tool/Button").GetComponent<DrillBeginButton>()
&& transform.parent.Find("SettingPanel/VictoryConditionTitle").GetComponent<VictoryConditionPanel>())
{
transform.parent.Find("TopPanel/Tool/Button").GetComponent<DrillBeginButton>().Victorysetting =
transform.parent.Find("SettingPanel/VictoryConditionTitle").GetComponent<VictoryConditionPanel>().VictoryConditionSetting();
}
// OilSetManager.GetInstance.SetInteractable();//油罐UI设置
//给导调组赋值报警信息
GameSettings.disasterSetting.policeCallData = policedata;
MessageDispatcher.SendMessage("police_call");
//向服务端申请开始计时
KeyValuePair<long, bool> pair = new KeyValuePair<long, bool>(CurrentUserInfo.room.Id, true);
NetworkManager.Default.SendAsync("TIMER_ENABLE_SYNC", pair);
foreach (Transform child in P_FireLiquidLevel)
{
if (child.GetComponent<FireLiquidLevelCtrl>().showTime != "00:00:00")
{
NetworkManager.Default.SendAsync("SET_LIQUIP_HIDE_SYNC", child.GetComponent<BaseGameObjInfo>().gameObjID);
child.gameObject.SetActive(false);
}
}
}
StartCoroutine(Close());
}
}
}
}
private void PoliceCallCancelOnClick()
{
gameObject.SetActive(false);
}
private IEnumerator Close()
{
yield return new WaitForSeconds(1f);
gameObject.SetActive(false);
}
/// <summary>
/// 灾情库进来报警信息绑定
/// </summary>
private void DataBind()
{
CallMan.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.Name;
Phone.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.Phone;
FirePlace.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.FirePlace;
FireArea.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.FireArea;
FireReason.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.FireReason;
Trapped.GetComponent<Text>().text = GameSettings.othersSettings.disaster.PoliceCallData.HasTrapped;
Dropdown drop = FireLeave.GetComponent<Dropdown>();
for (int i = 0; i < drop.options.Count; i++)
{
if (drop.options[i].text == GameSettings.othersSettings.disaster.PoliceCallData.FireLevel)
{
drop.value = i;
}
}
Dangerous.GetComponent<InputField>().text = GameSettings.othersSettings.disaster.PoliceCallData.HasDangerous;
callname = GameSettings.othersSettings.disaster.PoliceCallData.Name;
phone = GameSettings.othersSettings.disaster.PoliceCallData.Phone;
firePlace = GameSettings.othersSettings.disaster.PoliceCallData.FirePlace;
fireArea = GameSettings.othersSettings.disaster.PoliceCallData.FireArea; ;
fireReason = GameSettings.othersSettings.disaster.PoliceCallData.FireReason;
hasTrapped = GameSettings.othersSettings.disaster.PoliceCallData.HasTrapped;
fireLevel = GameSettings.othersSettings.disaster.PoliceCallData.FireLevel;
hasDangerous = GameSettings.othersSettings.disaster.PoliceCallData.HasDangerous; ;
}
/// <summary>
/// 自定义练习模式下设置灾情设置按钮不可用
/// </summary>
private void SetDisableInCustomPractice()
{
if (!GameSettings.othersSettings.isSelectedDisaster)
{
if (GameSettings.othersSettings.mode == Mode.Practice)
{
Transform SettingPanel = transform.parent.Find("SettingPanel");
SettingPanel.GetComponent<ToggleGroup>().SetAllTogglesOff();
ScrollRect[] scrollrect = SettingPanel.GetComponentsInChildren<ScrollRect>(true);
for (int i = 0; i < scrollrect.Length; i++)
{
Toggle[] alltoggle = scrollrect[i].GetComponentsInChildren<Toggle>(true);
Dropdown[] alldrop = scrollrect[i].GetComponentsInChildren<Dropdown>(true);
InputField[] allinput = scrollrect[i].GetComponentsInChildren<InputField>(true);
if (alltoggle.Length > 0)
{
for (int toggle = 0; toggle < alltoggle.Length; toggle++)
{
alltoggle[toggle].interactable = false;
}
}
if (alldrop.Length > 0)
{
for (int drop = 0; drop < alldrop.Length; drop++)
{
alldrop[drop].interactable = false;
}
}
if (allinput.Length > 0)
{
for (int input = 0; input < allinput.Length; input++)
{
allinput[input].interactable = false;
}
}
}
Transform OilTankSet = transform.parent.Find("OilTankSet");
OilTankSet.GetComponent<OilSetManager>().SetInteractable();
}
}
}
}

16
Assets/StreamingAssets/System.json

@ -1,9 +1,9 @@
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"resolutionY": 768,
"isFullScreen": false,
"bgmValue": 0.4214285612106323,
"seValue": 0.443526953458786,
"isMuto": false,
"frameSelect": 1
{
"resolutionX": 1366,
"resolutionY": 768,
"isFullScreen": false,
"bgmValue": 0.4214285612106323,
"seValue": 0.443526953458786,
"isMuto": false,
"frameSelect": 1
}

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