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修改房间等待界面场景缩略图根据场景加载,需要修改resource/common下图片资源

修改导调组罐区设置根据场景类型显示/隐藏
修改演练开始后不能设置罐区信息
替换场景中的固定水炮,添加水炮根据类型(水炮/泡沫炮)出水/泡沫
修改主菜单演习/练习模式图片加载根据本场景加载,需要先修改Resource/Common下的资源图片

Signed-off-by: DESKTOP-KFV16CV\cyt <2268162076@qq.com>
master
曹衍涛 4 years ago
parent
commit
ed6cf205e9
  1. 582028
      Assets/00Sinopec oil depot/Prefab/SceneAll.prefab
  2. 33
      Assets/Editor/SceneToolFloor.cs
  3. 258
      Assets/Prefabs/Common/RoomWaiting/RoomWaiting.prefab
  4. 1008
      Assets/Prefabs/DongYouLiQing/LeadGroup/DaoDiaoZuPanel.prefab
  5. BIN
      Assets/Resources/Common/DongYouLiQing.png
  6. BIN
      Assets/Resources/Common/DrillImage.png
  7. 110
      Assets/Resources/Common/DrillImage.png.meta
  8. BIN
      Assets/Resources/Common/ExerciseImage.png
  9. 110
      Assets/Resources/Common/ExerciseImage.png.meta
  10. 561
      Assets/Resources/ShuiPao.prefab
  11. 7
      Assets/Resources/ShuiPao.prefab.meta
  12. 272292
      Assets/Scenes/DongYouLiQing.unity
  13. BIN
      Assets/Scenes/DongYouLiQing/NavMesh-NavMeshSuferMan_ZSH.asset
  14. 326
      Assets/Scenes/Menu.unity
  15. 13
      Assets/Scripts/Common/GuDingShuipao/GuDingShuiPaoControl.cs
  16. 32
      Assets/Scripts/Common/Menu/ModeImageLoad.cs
  17. 11
      Assets/Scripts/Common/Menu/ModeImageLoad.cs.meta
  18. 3
      Assets/Scripts/Common/RoomWaiting/RoomInfoPanel.cs
  19. 9
      Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs
  20. 2
      Assets/Scripts/DongYouLiQing/LeadGroup/PoliceCall/PoliceCallPanel.cs
  21. BIN
      Assets/UITexture/Common/DongYouLiQing.png
  22. 2
      Assets/UITexture/Common/DongYouLiQing.png.meta

582028
Assets/00Sinopec oil depot/Prefab/SceneAll.prefab

File diff suppressed because it is too large Load Diff

33
Assets/Editor/SceneToolFloor.cs

@ -400,6 +400,8 @@ public class SceneToolFloor
for (int i = 0; i < obj.Length; i++) for (int i = 0; i < obj.Length; i++)
{ {
if (obj[i].GetComponent<XFSS>()) if (obj[i].GetComponent<XFSS>())
{
if (!obj[i].transform.Find("Quad"))
{ {
GameObject quad = GameObject.Instantiate(quadMat.Quad); GameObject quad = GameObject.Instantiate(quadMat.Quad);
quad.name = "Quad"; quad.name = "Quad";
@ -425,6 +427,15 @@ public class SceneToolFloor
default: default:
break; break;
} }
quad.layer = LayerMask.NameToLayer("FightDeploy");
obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3);
}
else
{
obj[i].transform.Find("Quad").gameObject.layer = LayerMask.NameToLayer("FightDeploy");
obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3);
}
} }
} }
@ -478,4 +489,26 @@ public class SceneToolFloor
obj[0].gameObject.name = "Normal"; obj[0].gameObject.name = "Normal";
} }
} }
/// <summary>
/// 替换场景中的水炮,适用于没有拆分但是需要出水的水炮
/// </summary>
[MenuItem("SceneTool/ChangeShuiPao")]
public static void ChangeShuiPao()
{
GameObject shuipaopre = Resources.Load<GameObject>("ShuiPao");
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<Collider>())
{
GameObject csp = GameObject.Instantiate(shuipaopre);
csp.transform.parent = obj[i].parent;
csp.transform.localPosition = obj[i].localPosition;
// csp.transform.localRotation = obj[i].localRotation;
csp.name = "shuipao" + i;
obj[i].gameObject.SetActive(false);
}
}
}
} }

258
Assets/Prefabs/Common/RoomWaiting/RoomWaiting.prefab

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m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222069633989209916 --- !u!222 &222069633989209916
@ -66,8 +66,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -193,8 +191,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -269,8 +265,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -360,8 +354,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: -666} m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0} m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222073028446080886 --- !u!222 &222073028446080886
@ -437,8 +429,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -535,9 +525,9 @@ RectTransform:
m_Father: {fileID: 224206009082004428} m_Father: {fileID: 224206009082004428}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: -74} m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0} m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222045343299953470 --- !u!222 &222045343299953470
@ -566,8 +556,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
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m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -769,8 +755,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 967bef1b62d9192438ecf7ae7a584a6a, type: 3} m_Sprite: {fileID: 21300000, guid: 967bef1b62d9192438ecf7ae7a584a6a, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -825,8 +809,6 @@ MonoBehaviour:
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &1107840129532342 --- !u!1 &1107840129532342
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -928,8 +910,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3afc3e26deace4644a52d832115d1d6b, type: 3} m_Sprite: {fileID: 21300000, guid: 3afc3e26deace4644a52d832115d1d6b, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -979,8 +959,6 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &1115727284738126 --- !u!1 &1115727284738126
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1138,8 +1116,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 403420d5c6ba789478b71e07fa6e9638, type: 3} m_Sprite: {fileID: 21300000, guid: 403420d5c6ba789478b71e07fa6e9638, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -1214,8 +1190,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -1288,8 +1262,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 12800000, guid: eb3d4c61201564c4a83060e3db7ad0cb, type: 3} m_Font: {fileID: 12800000, guid: eb3d4c61201564c4a83060e3db7ad0cb, type: 3}
m_FontSize: 30 m_FontSize: 30
@ -1339,9 +1311,9 @@ RectTransform:
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m_RootOrder: 7 m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: -296} m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0} m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222559250236329938 --- !u!222 &222559250236329938
@ -1370,8 +1342,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -1468,9 +1438,9 @@ RectTransform:
m_Father: {fileID: 224206009082004428} m_Father: {fileID: 224206009082004428}
m_RootOrder: 19 m_RootOrder: 19
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 622.89996, y: -740} m_AnchoredPosition: {x: 622.89996, y: 0}
m_SizeDelta: {x: 1240, y: 0} m_SizeDelta: {x: 1240, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222577496812319056 --- !u!222 &222577496812319056
@ -1499,8 +1469,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -1627,8 +1595,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3afc3e26deace4644a52d832115d1d6b, type: 3} m_Sprite: {fileID: 21300000, guid: 3afc3e26deace4644a52d832115d1d6b, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -1678,8 +1644,6 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &1206114309608990 --- !u!1 &1206114309608990
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1743,8 +1707,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
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m_FontSize: 30 m_FontSize: 30
@ -1822,8 +1784,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
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m_FontSize: 30 m_FontSize: 30
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m_RootOrder: 3 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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@ -1904,8 +1864,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -2066,8 +2024,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
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m_FontSize: 30 m_FontSize: 30
@ -2147,8 +2103,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 967bef1b62d9192438ecf7ae7a584a6a, type: 3} m_Sprite: {fileID: 21300000, guid: 967bef1b62d9192438ecf7ae7a584a6a, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -2203,8 +2157,6 @@ MonoBehaviour:
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
@ -2359,8 +2309,6 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0,
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m_IsOn: 0 m_IsOn: 0
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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272292
Assets/Scenes/DongYouLiQing.unity

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326
Assets/Scenes/Menu.unity

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13
Assets/Scripts/Common/GuDingShuipao/GuDingShuiPaoControl.cs

@ -17,6 +17,7 @@ public struct ShuiPaoSyncData
public Quaternion dizuoRotation; public Quaternion dizuoRotation;
public Quaternion shuiQiangRotation; public Quaternion shuiQiangRotation;
} }
public class GuDingShuiPaoControl : MonoBehaviour public class GuDingShuiPaoControl : MonoBehaviour
{ {
@ -44,7 +45,10 @@ public class GuDingShuiPaoControl : MonoBehaviour
public int RemianWater; public int RemianWater;
public float AllUseWater; public float AllUseWater;
private float timer = 1f; private float timer = 1f;
/// <summary>
/// 出水类型
/// </summary>
public SprayParticleType SpType;
public SprayMode spraymode = SprayMode.PS30; public SprayMode spraymode = SprayMode.PS30;
void Start() void Start()
{ {
@ -52,7 +56,14 @@ public class GuDingShuiPaoControl : MonoBehaviour
dizuo = transform.GetComponentInChildren<GuDingShuiPaoDiZuo>().gameObject; dizuo = transform.GetComponentInChildren<GuDingShuiPaoDiZuo>().gameObject;
shuiQiang = transform.GetComponentInChildren<GuDingShuiPaoShuiQiang>().gameObject; shuiQiang = transform.GetComponentInChildren<GuDingShuiPaoShuiQiang>().gameObject;
gameObjectID = GetComponent<BaseGameObjInfo>().gameObjID; gameObjectID = GetComponent<BaseGameObjInfo>().gameObjID;
if(SpType==SprayParticleType.WaterStraight)
{
waterStraightPrefab = Resources.Load<GameObject>("Particle/WaterStraight"); waterStraightPrefab = Resources.Load<GameObject>("Particle/WaterStraight");
}
if (SpType == SprayParticleType.Froth)
{
waterStraightPrefab = Resources.Load<GameObject>("Particle/Froth");
}
NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_CONTROL_SYNC", SetController); NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_CONTROL_SYNC", SetController);
NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_DATA_SYNC", SetShuiPao); NetworkMessageDispatcher.AddListener("GUDINGSHUIPAO_DATA_SYNC", SetShuiPao);
SprayParameter spray = SprayParameter.GetInfo(SprayMode.PS30); SprayParameter spray = SprayParameter.GetInfo(SprayMode.PS30);

32
Assets/Scripts/Common/Menu/ModeImageLoad.cs

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ModeImageLoad : MonoBehaviour
{
/// <summary>
/// 是否是演习图片
/// </summary>
public bool IsDrillPanel;
// Start is called before the first frame update
void Start()
{
if (IsDrillPanel)
{
Texture2D tex = Resources.Load<Texture2D>("Common/DrillImage");
GetComponent<Image>().sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f);
}
else
{
Texture2D tex = Resources.Load<Texture2D>("Common/ExerciseImage");
GetComponent<Image>().sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f);
}
}
// Update is called once per frame
void Update()
{
}
}

11
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3
Assets/Scripts/Common/RoomWaiting/RoomInfoPanel.cs

@ -17,7 +17,8 @@ public class RoomInfoPanel : MonoBehaviour
{ {
//:ToDo //:ToDo
//房间缩略图 //房间缩略图
//SelectSceneImage.sprite= Texture2D tex= Resources.Load<Texture2D>("Common/DongYouLiQing");
SelectSceneImage.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.one * 0.5f);
SetRoomInfo(); SetRoomInfo();
} }

9
Assets/Scripts/DongYouLiQing/Common/OilTanks/OilTanksManager.cs

@ -11,8 +11,17 @@ public class OilTanksManager : MonoBehaviour
public Transform OilTankParent; public Transform OilTankParent;
private ToggleGroup FatherGroup; private ToggleGroup FatherGroup;
private List<OilTankMessage> AllList = new List<OilTankMessage>(); private List<OilTankMessage> AllList = new List<OilTankMessage>();
private void Awake()
{
if (GameSettings.othersSettings.SceneType != SceneType.)
{
gameObject.SetActive(false);
return;
}
}
void Start() void Start()
{ {
//AllGuanQu = GameObject.Find("GuanQu_normal").transform; //AllGuanQu = GameObject.Find("GuanQu_normal").transform;
//for (int i = 0; i < AllGuanQu.childCount; i++) //for (int i = 0; i < AllGuanQu.childCount; i++)
//{ //{

2
Assets/Scripts/DongYouLiQing/LeadGroup/PoliceCall/PoliceCallPanel.cs

@ -357,6 +357,8 @@ public class PoliceCallPanel : MonoBehaviour
} }
} }
} }
Transform OilTankSet = transform.parent.Find("OilTankSet");
OilTankSet.GetComponent<OilSetManager>().SetInteractable();
} }
} }

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