using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExitBack : MonoBehaviour { // Start is called before the first frame update void Start() { //力量部署信息重置 FireEnginesData.Instance.FireEnginesDataResert(); EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象 //UIManager.ResertUIManager(); //重置选择 SelectedObjs.ResertSelectObjs(); //重置装备信息 EquipManager.Instance.ResetEquipmanage(); //重置游戏设置 GameSettings.othersSettings.ResertGameSettig(); //重置报告 ReportDataMgr.ResertReportDataMgr(); //重置inputmanage 变量 InputManager.ResertInputmanage(); //重置到场力量 ArrivedPowerTotal.ResertArrivePowerTotal(); DisasterLibraryFile.Instance.Reset(); //清空内置判断错误列表 REPORT_ERROR_SYNC.ErrorList.Clear(); ChatManager.Instance.ResertChatManager(); GET_INSIDER_ANSWER_SYNC.feedback.Clear(); ArrivedPowerTotal.arrivedCars.Clear(); OnwayForceTotal.ResertOnway(); CurrentUserInfo.ResertExit(); CloneObjNameTool.Instance().ResertCloneObjNameTool(); } // Update is called once per frame void Update() { } }