using UnityEngine;
//Author:ZCG
//CreatTime:12/8/2017
///
///包含一个粒子系统所有初始值
///
public class ParticleData
{
///
/// 物体Transform缩放
///
public Vector3 scale;
///
/// 重力常量
///
public float gravityModifier_constant;
///
/// 重力常量最小值
///
public float gravityModifier_constantMin;
///
/// 重力常量最大值
///
public float gravityModifier_constantMax;
///
/// 粒子大小常量
///
public float size_constant;
///
/// 粒子大小最小值
///
public float size_constantMin;
///
/// 粒子大小最大值
///
public float size_constantMax;
///
/// 生命周期常量
///
public float startLifetime_constant;
///
/// 生命周期常量最小值
///
public float startLifetime_constantMin;
///
/// 生命周期常量最大值
///
public float startLifetime_constantMax;
///
/// 速度常量
///
public float speed_constant;
///
/// 速度最小值
///
public float speed_constantMin;
///
/// 速度最大值
///
public float speed_constantMax;
///
/// 旋转常量
///
public float rotation_constant;
///
/// 旋转最小值
///
public float rotation_constantMin;
///
/// 旋转最大值
///
public float rotation_constantMax;
///
/// 粒子数量常量
///
public float rate_constant;
///
/// 粒子数量最小值
///
public float rate_constantMin;
///
/// 粒子数量最大值
///
public float rate_constantMax;
///
/// 周期内粒子最大发射数量
///
public int maxParticles;
}