using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class Lobby
{
    //大厅中的房间列表
    public static List<Room> roomList = new List<Room>();
    //大厅中的用户列表
    public static List<UserData> userList = new List<UserData>();

    public static void LobbyReset()
    {
        roomList.Clear();
        userList.Clear();
    }
    //通过ID找到大厅用户列表的该用户
    public static UserData GetUserDataById(long Id)
    {
        for (int i = 0; i < Lobby.userList.Count; i++)
        {
            if (Lobby.userList[i].UserInfo.Id == Id)
                return Lobby.userList[i];
        }
        return null;
    }
    //通过ID找到大厅房间列表的该房间
    public static Room GetRoomById(int Id)
    {
        for (int i = 0; i < Lobby.roomList.Count; i++)
        {
            if (Lobby.roomList[i].Id == Id)
                return Lobby.roomList[i];
        }
        return null;
    }
}