using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class TestUIReplay : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {
        
    }

    void OnEnable()
    {
        this.GetComponent<Button>().onClick.AddListener(OnClick);
    }

    void OnDisable()
    {
        this.GetComponent<Button>().onClick.RemoveListener(OnClick);
    }

    void OnDestroy()
    {
        this.GetComponent<Button>().onClick.RemoveListener(OnClick);
    }

    // Update is called once per frame
    void Update()
    {

    }

    public void OnClick()
    {
        InputHistory.Instance.TestUIEventReplay();
    }
}