using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class TestUIReplay : MonoBehaviour { // Use this for initialization void Start() { } void OnEnable() { this.GetComponent<Button>().onClick.AddListener(OnClick); } void OnDisable() { this.GetComponent<Button>().onClick.RemoveListener(OnClick); } void OnDestroy() { this.GetComponent<Button>().onClick.RemoveListener(OnClick); } // Update is called once per frame void Update() { } public void OnClick() { InputHistory.Instance.TestUIEventReplay(); } }