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42 lines
1.4 KiB
42 lines
1.4 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ExitBack : MonoBehaviour |
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{ |
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// Start is called before the first frame update |
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void Start() |
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{ |
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//力量部署信息重置 |
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FireEnginesData.Instance.FireEnginesDataResert(); |
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EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象 |
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//UIManager.ResertUIManager(); |
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//重置选择 |
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SelectedObjs.ResertSelectObjs(); |
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//重置装备信息 |
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EquipManager.Instance.ResetEquipmanage(); |
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//重置游戏设置 |
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GameSettings.othersSettings.ResertGameSettig(); |
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//重置报告 |
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ReportDataMgr.ResertReportDataMgr(); |
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//重置inputmanage 变量 |
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InputManager.ResertInputmanage(); |
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//重置到场力量 |
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ArrivedPowerTotal.ResertArrivePowerTotal(); |
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DisasterLibraryFile.Instance.Reset(); |
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//清空内置判断错误列表 |
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REPORT_ERROR_SYNC.ErrorList.Clear(); |
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ChatManager.Instance.ResertChatManager(); |
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GET_INSIDER_ANSWER_SYNC.feedback.Clear(); |
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ArrivedPowerTotal.arrivedCars.Clear(); |
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OnwayForceTotal.ResertOnway(); |
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CurrentUserInfo.ResertExit(); |
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CloneObjNameTool.Instance().ResertCloneObjNameTool(); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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}
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