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352 lines
14 KiB
352 lines
14 KiB
using System.Collections.Generic; |
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using UnityEngine; |
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//Author:ZCG |
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//CreatTime:12/8/2017 |
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public class ParticleControl1 : MonoBehaviour |
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{ |
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[SerializeField] |
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/// <summary>所有的粒子系统</summary> |
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protected ParticleSystem[] particleAll; |
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[SerializeField] |
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[Range(0, 10)] |
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/// <summary>控制大小</summary> |
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protected float Scale = 1; |
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[SerializeField] |
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[Range(1f, 10f)] |
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/// <summary>控制大小</summary> |
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protected float ScaleSpeed = 1f; |
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//scale限制 |
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[SerializeField] |
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protected float scaleMin = 0; |
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[SerializeField] |
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protected float scaleMax = 10; |
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//启动变化的参数 |
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[SerializeField] |
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protected bool UseLocaleScale = false; |
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[SerializeField] |
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protected bool UseThisLocaleScale = false; |
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[SerializeField] |
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protected bool UseGravityModifier = true; |
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[SerializeField] |
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protected bool UseSize = true; |
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[SerializeField] |
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protected bool UseStartLifetime = true; |
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[SerializeField] |
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protected bool UseSpeed = true; |
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[SerializeField] |
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protected bool UseRotation = true; |
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[SerializeField] |
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protected bool UseRateOverTime = false; |
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[SerializeField] |
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protected bool UseLocationPosition = false; |
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//改变因子 |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorLocaleScale = 1; |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorGravityModifier = 1; |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorSize = 1; |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorStartLifetime = 1; |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorSpeed = 1; |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorRotation = 1; |
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[SerializeField] |
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[Range(0, 10)] |
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protected float divisorRateOverTime = 1; |
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private void Awake() |
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{ |
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Init(); |
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if (particleAll.Length == 0) |
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particleAll = GetParticleAll(this.transform); |
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InitValue(); |
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ParticleScaleControl(); |
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} |
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//private void Start() |
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//{ |
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//} |
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private void Update() |
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{ |
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//InputManage(); |
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} |
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/// <summary> |
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/// 初始化参数 |
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/// </summary> |
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protected virtual void Init() |
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{ |
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//初始化启动变化的参数和改变因子 |
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} |
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/// <summary> |
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/// 输入控制 |
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/// </summary> |
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protected virtual void InputManage() |
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{//测试用 |
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#if UNITY_EDITOR |
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if (Input.GetKey(KeyCode.Equals))//换成自己的输入方式 |
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Up(); |
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if (Input.GetKey(KeyCode.Minus)) |
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Down(); |
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#endif |
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} |
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/// <summary> |
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/// 大 |
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/// </summary> |
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protected virtual void Up() |
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{ |
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Scale += ScaleSpeed * Time.deltaTime; |
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ParticleScaleControl(); |
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} |
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/// <summary> |
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/// 小 |
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/// </summary> |
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protected virtual void Down() |
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{ |
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Scale -= ScaleSpeed * Time.deltaTime; |
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ParticleScaleControl(); |
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} |
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/// <summary> |
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/// 设置粒子大小 |
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/// </summary> |
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/// <param name="value"></param> |
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protected virtual void SetScale(float value) |
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{ |
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Scale = value; |
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ParticleScaleControl(); |
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} |
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/// <summary> |
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/// 初始值 |
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/// </summary> |
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protected ParticleData[] particleInitValus; |
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/// <summary> |
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/// 初始化记录所有粒子系统的数值 |
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/// </summary> |
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private void InitValue() |
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{ |
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particleInitValus = new ParticleData[particleAll.Length];//声明数组长度(还需要对每个单独的元素new一次) |
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for (int i = 0; i < particleAll.Length; i++) |
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{ |
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particleInitValus[i] = new ParticleData();//每个元素new一次才能使用 |
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//缩放 |
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particleInitValus[i].scale = particleAll[i].transform.localScale; |
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//重力 |
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var gravityModifier = particleAll[i].main.gravityModifier; |
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if (gravityModifier.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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particleInitValus[i].gravityModifier_constantMin = gravityModifier.constantMin; |
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particleInitValus[i].gravityModifier_constantMax = gravityModifier.constantMax; |
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} |
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else if (gravityModifier.mode == ParticleSystemCurveMode.Constant) |
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particleInitValus[i].gravityModifier_constant = gravityModifier.constant; |
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//大小 |
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var startSize = particleAll[i].main.startSize; |
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if (startSize.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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particleInitValus[i].size_constantMin = startSize.constantMin; |
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particleInitValus[i].size_constantMax = startSize.constantMax; |
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} |
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else if(startSize.mode == ParticleSystemCurveMode.Constant) |
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particleInitValus[i].size_constant = startSize.constant; |
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//生命周期 |
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var startLifetime = particleAll[i].main.startLifetime; |
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if (startLifetime.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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particleInitValus[i].startLifetime_constantMin = startLifetime.constantMin; |
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particleInitValus[i].startLifetime_constantMax = startLifetime.constantMax; |
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} |
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else if (startLifetime.mode == ParticleSystemCurveMode.Constant) |
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particleInitValus[i].startLifetime_constant = startLifetime.constant; |
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//速度 |
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var startSpeed = particleAll[i].main.startSpeed; |
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if(startSpeed.mode== ParticleSystemCurveMode.TwoConstants) |
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{ |
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particleInitValus[i].speed_constantMin = startSpeed.constantMin; |
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particleInitValus[i].speed_constantMax = startSpeed.constantMax; |
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} |
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else if(startSpeed.mode == ParticleSystemCurveMode.Constant) |
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particleInitValus[i].speed_constant = startSpeed.constant; |
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//旋转 |
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var startRotation = particleAll[i].main.startRotation; |
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if(startRotation.mode== ParticleSystemCurveMode.TwoConstants) |
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{ |
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particleInitValus[i].rotation_constantMin = startRotation.constantMin; |
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particleInitValus[i].rotation_constantMax = startRotation.constantMax; |
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} |
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else if(startRotation.mode == ParticleSystemCurveMode.Constant) |
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particleInitValus[i].rotation_constant = startRotation.constant; |
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//发射数量 |
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var rate = particleAll[i].emission.rateOverTime; |
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if (rate.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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particleInitValus[i].rate_constantMin = rate.constantMin; |
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particleInitValus[i].rate_constantMax = rate.constantMax; |
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} |
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else if (rate.mode == ParticleSystemCurveMode.Constant) |
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particleInitValus[i].rate_constant = rate.constant; |
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//周期内粒子最大发射数量 |
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particleInitValus[i].maxParticles = particleAll[i].main.maxParticles; |
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} |
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} |
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private float oldScale;//记录上一次缩放数值 |
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/// <summary> |
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/// 粒子控制 |
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/// </summary> |
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protected void ParticleScaleControl() |
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{ |
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Scale = Mathf.Clamp(Scale, scaleMin, scaleMax); |
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if(Scale == scaleMin) |
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{ |
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for (int i = 0; i < particleAll.Length; i++) |
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{ |
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if (particleAll[i].isPlaying) |
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{ |
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//Stop方法执行时,执行完没有立即改变isPlaying和isStoped属性值,导致可能某个子粒子特效或全部的isPlaying还为true |
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//从而造成再打开粒子系统时(及下面的else逻辑),不能正常打开 |
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//particleAll[i].Stop(); |
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//Debug.Log("Stop:" + particleAll[i].name + particleAll[i].isPlaying); |
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} |
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} |
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} |
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else |
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{ |
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for (int i = 0; i < particleAll.Length; i++) |
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{ |
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if (!particleAll[i].isPlaying) |
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{ |
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//particleAll[i].Play(); |
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//Debug.Log("Play:" + particleAll[i].name); |
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} |
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} |
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} |
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if (Scale==0 || Scale == oldScale) |
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return; |
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oldScale = Scale; |
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for (int i = 0; i < particleAll.Length; i++) |
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{ |
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if (UseLocaleScale)//缩放 |
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{ |
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if (!UseThisLocaleScale)//启用自身的缩放 |
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{ |
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if (particleAll[i].gameObject.name != this.name) |
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particleAll[i].transform.localScale = particleInitValus[i].scale * Scale * divisorLocaleScale; |
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} |
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else |
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particleAll[i].transform.localScale = particleInitValus[i].scale * Scale * divisorLocaleScale; |
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} |
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if (UseGravityModifier)//重力 |
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{ |
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//particleAll[i].gravityModifier *= Scale; |
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var main = particleAll[i].main; |
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var mainModule = main.gravityModifier; |
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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//mainModule.constant *= Scale;//其实改变的就是constantMax等同于main.startSizeMultiplier |
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mainModule.constantMin = particleInitValus[i].gravityModifier_constantMin * Scale * divisorGravityModifier; |
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mainModule.constantMax = particleInitValus[i].gravityModifier_constantMax * Scale * divisorGravityModifier; |
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} |
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else if (mainModule.mode == ParticleSystemCurveMode.Constant) |
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mainModule.constant = particleInitValus[i].gravityModifier_constant * Scale * divisorGravityModifier; |
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main.gravityModifier = mainModule; |
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} |
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if (UseSize)//大小 |
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{ |
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var main = particleAll[i].main; |
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var mainModule = main.startSize; |
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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mainModule.constantMin = particleInitValus[i].size_constantMin * Scale * divisorSize; |
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mainModule.constantMax = particleInitValus[i].size_constantMax * Scale * divisorSize; |
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} |
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else if (mainModule.mode == ParticleSystemCurveMode.Constant) |
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mainModule.constant = particleInitValus[i].size_constant * Scale * divisorSize; |
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main.startSize = mainModule; |
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} |
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if (UseStartLifetime)//生命周期 |
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{ |
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var main = particleAll[i].main; |
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var mainModule = main.startLifetime; |
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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mainModule.constantMin = particleInitValus[i].startLifetime_constantMin * Scale * divisorStartLifetime; |
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mainModule.constantMax = particleInitValus[i].startLifetime_constantMax * Scale * divisorStartLifetime; |
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} |
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else if (mainModule.mode == ParticleSystemCurveMode.Constant) |
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mainModule.constant = particleInitValus[i].startLifetime_constant * Scale * divisorStartLifetime; |
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main.startLifetime = mainModule; |
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} |
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if (UseSpeed)//速度 |
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{ |
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var main = particleAll[i].main; |
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var mainModule = main.startSpeed; |
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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mainModule.constantMin = particleInitValus[i].speed_constantMin * Scale * divisorSpeed; |
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mainModule.constantMax = particleInitValus[i].speed_constantMax * Scale * divisorSpeed; |
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} |
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else if (mainModule.mode == ParticleSystemCurveMode.Constant) |
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mainModule.constant = particleInitValus[i].speed_constant * Scale * divisorSpeed; |
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main.startSpeed = mainModule; |
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} |
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if (UseRotation)//旋转 |
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{ |
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var main = particleAll[i].main; |
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var mainModule = main.startRotation; |
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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mainModule.constantMin = particleInitValus[i].rotation_constantMin * Scale * divisorRotation; |
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mainModule.constantMax = particleInitValus[i].rotation_constantMax * Scale * divisorRotation; |
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} |
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else if (mainModule.mode == ParticleSystemCurveMode.Constant) |
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mainModule.constant = particleInitValus[i].rotation_constant * Scale * divisorRotation; |
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main.startRotation = mainModule; |
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} |
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if (UseRateOverTime)//粒子数量 |
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{//设置最大数量 |
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var main = particleAll[i].main; |
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main.maxParticles = (int)(particleInitValus[i].maxParticles * Scale * divisorRateOverTime); |
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//发射数量 |
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var emission = particleAll[i].emission; |
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var rateMode = emission.rateOverTime; |
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if (rateMode.mode == ParticleSystemCurveMode.TwoConstants) |
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{ |
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rateMode.constantMin = particleInitValus[i].rate_constantMin * Scale * divisorRateOverTime; |
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rateMode.constantMax = particleInitValus[i].rate_constantMax * Scale * divisorRateOverTime; |
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} |
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else if (rateMode.mode == ParticleSystemCurveMode.Constant) |
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rateMode.constant = particleInitValus[i].rate_constant * Scale * divisorRateOverTime; |
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emission.rateOverTime = rateMode; |
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} |
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if (UseLocationPosition)//粒子位置 |
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{ |
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transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y,Scale*0.15f); |
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} |
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} |
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} |
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/// <summary>获取所有的粒子系统</summary> |
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/// <param name="parent">父物体位置</param> |
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/// <returns>所有所有包括本身粒子数组</returns> |
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private ParticleSystem[] GetParticleAll(Transform parent) |
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{ |
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List<ParticleSystem> particles = new List<ParticleSystem>(); |
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if (this.GetComponent<ParticleSystem>()) |
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particles.Add(this.GetComponent<ParticleSystem>()); |
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for (int i = 0; i < parent.childCount; i++) |
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{ |
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var child = parent.GetChild(i); |
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if (child.GetComponent<ParticleSystem>()) |
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{ |
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particles.Add(child.GetComponent<ParticleSystem>()); |
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} |
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} |
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return particles.ToArray(); |
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} |
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}
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