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137 lines
2.9 KiB
137 lines
2.9 KiB
using UnityEngine; |
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namespace FFmpeg.Demo |
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{ |
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public class FFmpegDemo : MonoBehaviour, IFFmpegHandler |
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{ |
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public ProgressView progressView; |
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public ConvertView convertView; |
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public TrimView trimView; |
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public DecodeView decodeView; |
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public EncodeView encodeView; |
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public CompressView compressView; |
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public AppendView appendView; |
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public AddSoundView addSoundView; |
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public WatermarkView watermarkView; |
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FFmpegHandler defaultHandler = new FFmpegHandler(); |
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//------------------------------ |
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void Awake() |
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{ |
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FFmpegParser.Handler = this; |
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} |
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//------------------------------ |
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public void OnVersion() |
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{ |
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FFmpegCommands.GetVersion(); |
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} |
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//------------------------------ |
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public void OnConvert() |
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{ |
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convertView.Open(); |
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} |
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//------------------------------ |
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public void OnTrim() |
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{ |
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trimView.Open(); |
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} |
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//------------------------------ |
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public void OnDecode() |
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{ |
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decodeView.Open(); |
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} |
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//------------------------------ |
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public void OnEncode() |
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{ |
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encodeView.Open(); |
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} |
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//------------------------------ |
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public void OnCompress() |
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{ |
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compressView.Open(); |
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} |
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//------------------------------ |
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public void OnAppend() |
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{ |
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appendView.Open(); |
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} |
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//------------------------------ |
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public void OnAddSound() |
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{ |
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addSoundView.Open(); |
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} |
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//------------------------------ |
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public void OnWatermark() |
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{ |
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watermarkView.Open(); |
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} |
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//------------------------------ |
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public void OnDirectInput(string commands) |
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{ |
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FFmpegCommands.DirectInput(commands); |
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} |
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//FFmpeg processing callbacks |
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//------------------------------ |
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//Begining of video processing |
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public void OnStart() |
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{ |
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defaultHandler.OnStart(); |
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progressView.OnStart(); |
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} |
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//You can make custom progress bar here (parse msg) |
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public void OnProgress(string msg) |
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{ |
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defaultHandler.OnProgress(msg); |
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progressView.OnProgress(msg); |
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Console.Print(msg); |
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} |
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//Notify user about failure here |
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public void OnFailure(string msg) |
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{ |
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defaultHandler.OnFailure(msg); |
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progressView.OnFailure(msg); |
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Console.Print(msg); |
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} |
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//Notify user about success here |
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public void OnSuccess(string msg) |
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{ |
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defaultHandler.OnSuccess(msg); |
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progressView.OnSuccess(msg); |
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Console.Print(msg); |
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} |
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//Last callback - do whatever you need next |
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public void OnFinish() |
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{ |
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defaultHandler.OnFinish(); |
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progressView.OnFinish(); |
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} |
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} |
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} |