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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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[CustomEditor(typeof(AudioListener))] |
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public class AudioLinsterEditor : Editor { |
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public override void OnInspectorGUI() |
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{ |
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base.OnInspectorGUI(); |
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if (GUILayout.Button("点击处理")) |
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{ |
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} |
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} |
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}
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